twenty3

Spain
FACEIT verified On FACEIT since 2018 448 matches tracked 137 matches in 30 days
ELO ▼ 233
3,168
30-day peak: 3,522
Rank EU ▼ 1,424 places
#3,938
ES #26 in ES
30 days · prev. #2,514 · best #2,514
Last updated:

How does twenty3 play?

Rating 0.96 (from 445 matches) K/R 0.66 ADR 70.6 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 445 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (372 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 2.7
Knife kills 2 in 448 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 8%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 38x 4K, 3 aces in 372 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +216
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 70.1, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −313 ELO
20 matches · 35% win rate
In match 2 of the day −304 ELO
73 matches · 47% win rate
On Tuesdays −224 ELO, win rate 43%

twenty3 loses the most ELO on Cache: −313 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 34 · Mirage
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
52% better than 37%
0.63 better than 4%
67.7 better than 2%
0.92 better than 8%
44% of 324 duels better than 9%
41% of 69 situations better than 58%
Ancient119
55% better than 47%
0.70 better than 22%
74.9 better than 14%
1.01 better than 31%
49% of 402 duels better than 29%
37% of 65 situations better than 45%
Dust 291
52% better than 39%
0.63 better than 5%
67.8 better than 2%
0.92 better than 8%
43% of 244 duels better than 8%
44% of 59 situations better than 65%
Nuke49
47% better than 17%
0.69 better than 15%
71.4 better than 5%
0.99 better than 19%
44% of 142 duels better than 10%
38% of 37 situations better than 44%
Inferno29
59% better than 38%
0.73 better than 30%
75.0 better than 11%
1.08 better than 39%
54% of 85 duels better than 40%
60% of 15 situations better than 88%
Cache20
35% better than 1%
0.60 better than 1%
66.0 better than 1%
0.80 better than 1%
38% of 48 duels better than 2%
56% of 9 situations better than 82%
Overpass3
67% -
1.02 -
94.6 -
1.40-
58% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How twenty3 plays

Across 448 matches twenty3 averages K/R 0.66 and ADR 70.6; the rating across the 445 rated matches is 0.96. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 63% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 128 of 445 matches the rating was 1.10 or higher (29%), in 196 it was below 0.90. In 372 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. twenty3 loses the most ELO on Cache (−313 ELO, win rate 35%). Things go best on Dust 2 (+378 ELO, win rate 52%). Match no. 4 of the day goes best: 63% win rate, +257 ELO. Improved over the last three months: Headshots +2 pp, ELO +216. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 70.1, Win rate at 52%. Last 30 days: 137 matches, win rate 47%, net ELO −507.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.