tw1st3x3t

South Korea
135 matches tracked 13 matches in 30 days
ELO ▲ 39
2,565
30-day peak: 2,565
Rank EU
#41,127
South Korea #838 in South Korea
Last updated:

How does tw1st3x3t play?

Rating 1.05 K/R 0.73 ADR 78.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.06+0.02 · Ø 1.04 better than 51%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 26%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 19%
4Ks and aces 14x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +497
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −5.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −68 ELO
28 matches · 46% win rate
On Ancient −50 ELO
20 matches · 45% win rate
On Dust 2 −47 ELO
33 matches · 61% win rate

tw1st3x3t loses the most ELO on Anubis: −68 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 42%
0.72 better than 35%
77.7 better than 30%
1.02 better than 41%
50% of 161 duels better than 40%
30% of 23 situations better than 27%
Dust 233
61% better than 81%
0.79 better than 68%
85.6 better than 70%
1.13 better than 74%
51% of 129 duels better than 46%
29% of 21 situations better than 24%
Anubis28
46% better than 25%
0.74 better than 45%
75.5 better than 19%
1.03 better than 44%
49% of 70 duels better than 32%
29% of 17 situations better than 25%
Ancient20
45% better than 23%
0.67 better than 14%
73.3 better than 11%
0.97 better than 25%
43% of 61 duels better than 10%
33% of 6 situations better than 37%
Inferno9
44% -
0.78 -
81.5 -
1.14-
68% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tw1st3x3t plays

Across 135 matches tw1st3x3t averages K/R 0.73, ADR 78.6 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 55 of 135 matches the rating was 1.10 or higher (41%), in 42 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.24. tw1st3x3t loses the most ELO on Anubis (−68 ELO, win rate 46%). Things go best in match 1 of the day (−79 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −79 ELO. Improved over the last three months: Win rate +5 pp, ELO +497. Got weaker: K/R −0.07, Rating −0.11, ADR −5.5. Unchanged in recent months: Headshots at 52%. Last 30 days: 13 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.