tw1nkle_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 1,952 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (51%).
Clutch
Average35% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.63 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.59). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96. Last 3 months: 0.93 (at the start 0.84). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 74.7. Last 3 months: 73.7 (at the start 67.2). Clearly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months unchanged at 54%. Clearly above the average (49%).
Best month: September 2026 with 2,230. Last 3 months: 2,228 (at the start 2,005).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tw1nkle_- loses the most ELO in match 1 of the day: −30 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Mirage
- Most kills in a match: 33 · Dust 2
- Longest win streak: 7 wins in a row · Cache
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How tw1nkle_- plays
Across 138 matches tw1nkle_- averages K/R 0.65, ADR 72.5 and a rating of 0.91. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 36 of 138 matches the rating was 1.10 or higher (26%), in 74 it was below 0.90. In 112 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. tw1nkle_- loses the most ELO in match 1 of the day (−30 ELO, win rate 38%). Things go best from match 5 of the day (+72 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +2 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.5, Headshots +2 pp, ELO +223. Unchanged in recent months: Win rate at 54%. Last 30 days: 18 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.