tw-blue

USA
167 matches tracked
ELO
2,381
Peak across the last 167 matches: 2,661
Rank NA ▼ 76 places
#2,340 #1,278 in US
30 days · before #2,264 · best #2,264
Last updated:

How does tw-blue play?

Rating 1.07 (from 102 matches) K/R 0.74 ADR 80.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 13%+2 pp better than 65%
K/D 1.10+0.06 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.3 pp better than 38%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 23x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.6, ELO at 2,409
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
36 matches · 42% wins
On Mirage −46 ELO
47 matches · 49% wins
On Thursdays −83 ELO, win rate 35%

tw-blue loses the most ELO on Dust 2: −131 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 38%
0.78 better than 67%
82.8 better than 61%
1.13 better than 78%
61% of 147 duels better than 93%
53% of 40 situations better than 88%
Dust 236
42% better than 17%
0.69 better than 25%
78.0 better than 33%
1.02 better than 43%
51% of 136 duels better than 47%
22% of 27 situations better than 13%
Cache22
68% -
0.78 -
85.8 -
1.13-
64% of 83 duels -
60% of 20 situations -
Anubis17
47% better than 29%
0.74 level
79.6 better than 42%
1.09-
58% of 50 duels better than 81%
56% of 9 situations better than 88%
Inferno17
41% better than 17%
0.69 better than 21%
74.1 better than 12%
1.00-
53% of 58 duels better than 53%
31% of 16 situations better than 33%
Ancient16
44% better than 23%
0.79 better than 72%
83.6 better than 59%
1.13-
54% of 63 duels better than 62%
27% of 15 situations better than 22%
Nuke11
45% -
0.74 -
82.4 -
1.04-
59% of 27 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tw-blue plays

Across 167 matches tw-blue averages K/R 0.74 and ADR 80.7; the rating across the 102 rated matches is 1.07. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. On average 16.7 kills per match, 48% of them headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 45 of 102 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 105 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. tw-blue loses the most ELO on Dust 2 (−131 ELO, win rate 42%). Things go best on Cache (+51 ELO, win rate 68%). Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.6, ELO at 2,409. Last 30 days: 5 matches, win rate 40%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.