tutehen

Argentina
FACEIT verified FACEIT verified On FACEIT since 2015 262 matches tracked 65 matches in 30 days
ELO ▲ 134
2,705
30-day peak: 2,729
Rank SA ▲ 163 places
#526
Argentina #92 in Argentina
30 days · prev. #689 · best #416
Last updated:

How does tutehen play?

Rating 0.98 (from 223 matches) K/R 0.67 ADR 75.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.4
Knife kills 5 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 20%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 31x 4K, 1 ace in 193 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.66+0.36 · Ø 0.30 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −157

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −208 ELO
29 matches · 41% win rate
On Cache −118 ELO
37 matches · 46% win rate
On Thursdays −201 ELO, win rate 40%

tutehen loses the most ELO on Anubis: −208 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.25 · Nuke

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
55% better than 57%
0.68 better than 20%
74.8 better than 18%
0.99 better than 29%
48% of 321 duels better than 29%
51% of 47 situations better than 85%
Nuke38
66% better than 82%
0.70 better than 23%
78.9 better than 32%
1.03 better than 40%
49% of 190 duels better than 30%
67% of 9 situations better than 95%
Cache37
46% -
0.69 -
76.8 -
0.97-
53% of 98 duels -
31% of 26 situations -
Anubis29
41% better than 16%
0.66 better than 12%
73.8 better than 13%
0.95 better than 18%
50% of 86 duels better than 36%
30% of 10 situations better than 28%
Inferno26
65% better than 76%
0.69 better than 14%
79.3 better than 28%
1.03 better than 30%
59% of 104 duels better than 76%
25% of 8 situations better than 17%
Mirage24
50% better than 39%
0.61 better than 3%
69.3 better than 4%
0.80 better than 1%
43% of 58 duels better than 9%
29% of 7 situations better than 20%
Ancient16
50% better than 39%
0.61 better than 3%
70.0 better than 5%
0.86-
36% of 47 duels better than 1%
20% of 10 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How tutehen plays

Across 262 matches tutehen averages K/R 0.67 and ADR 75.3; the rating across the 223 rated matches is 0.98. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.3, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Nuke with a 66% win rate in 38 matches. In 74 of 223 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 193 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. tutehen loses the most ELO on Anubis (−208 ELO, win rate 41%). Things go best on Inferno (+214 ELO, win rate 65%). Match no. 2 of the day goes best: 63% win rate, +50 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.0. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −157. Last 30 days: 65 matches, win rate 55%, net ELO +210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.