turtillo

USA
162 matches tracked
ELO
2,348
Peak across the last 162 matches: 2,348
Rank NA ▼ 73 places
#2,587 #1,426 in US
30 days · before #2,514 · best #2,514
Last updated:

How does turtillo play?

Rating 0.98 (from 20 matches) K/R 0.75 ADR 82.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 44%−7 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 34%
AWP share of kills 2%−9 pp better than 13%
K/D 1.06+0.03 better than 58%
Pistol kills per match 2.6
Knife kills 1 in 162 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 24%
Rounds with 3K 4.4%+0.3 pp better than 61%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 10x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 5.3+1.2 better than 82%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +428
= Stayed the same
ADR at 81.5
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77).

Patterns

From the last 162 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −21 ELO
42 matches · 60% wins

turtillo loses the most ELO on Mirage: −21 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.50 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 79%
0.69 better than 24%
79.2 better than 41%
1.05–
38% of 149 duels better than 2%
50% of 26 situations better than 80%
Dust 227
52% better than 47%
0.77 better than 65%
81.1 better than 52%
0.97–
47% of 94 duels better than 24%
50% of 16 situations better than 81%
Cache24
71% –
0.76 –
85.2 –
1.15–
59% of 81 duels –
33% of 15 situations –
Inferno19
47% better than 25%
0.80 better than 66%
87.5 better than 67%
1.03–
55% of 87 duels better than 58%
29% of 7 situations better than 28%
Anubis17
59% better than 71%
0.75 level
85.5 better than 73%
0.93–
53% of 74 duels better than 55%
25% of 8 situations better than 17%
Nuke17
53% better than 42%
0.81 better than 66%
87.0 better than 64%
0.83–
49% of 73 duels better than 32%
50% of 18 situations better than 75%
Ancient15
53% level
0.70 better than 28%
77.2 better than 27%
0.85–
43% of 58 duels better than 10%
30% of 10 situations better than 30%

Compared with players on the same level who have at least 15 matches on the map.

How turtillo plays

Across 162 matches turtillo averages K/R 0.75 and ADR 82.7; the rating across the 20 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 5% of players on level 10. On average 16.1 kills per match, 48% of them headshots. The strongest map is Cache with a 71% win rate in 24 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. turtillo loses the most ELO on Mirage (−21 ELO, win rate 60%). Things go best on Cache (+157 ELO, win rate 71%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +428. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 81.5. Last 30 days: 2 matches, win rate 50%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.