turner33

Russia
141 matches tracked 20 matches in 30 days
Last updated:

How does turner33 play?

Rating 1.00 K/R 0.73 ADR 83.2 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 16%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 2.3
Knife kills 5 in 141 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 9x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +63
= Stayed the same
Rating at 1.00, ADR at 82.1
▼ Got worse
K/R −0.04, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −143 ELO
26 matches · 38% win rate
Between 0:00 and 6:00 −27 ELO, win rate 47%
On Saturdays −82 ELO, win rate 40%

turner33 loses the most ELO in match 2 of the day: −143 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 2.11 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 91%
0.71 better than 42%
81.2 better than 57%
0.96 better than 34%
46% of 183 duels better than 26%
58% of 12 situations better than 92%
Anubis35
57% better than 72%
0.76 better than 70%
83.5 better than 70%
1.06 better than 71%
48% of 149 duels better than 38%
42% of 19 situations better than 57%
Ancient23
52% better than 55%
0.73 better than 55%
83.2 better than 67%
0.99 right on the average
51% of 80 duels better than 53%
38% of 8 situations right on the average
Dust 218
61% better than 85%
0.77 better than 75%
87.8 better than 87%
1.07 better than 72%
55% of 80 duels better than 76%
27% of 11 situations better than 23%
Inferno13
31% -
0.77 -
83.5 -
1.01-
48% of 77 duels -
56% of 9 situations -
Nuke9
33% -
0.65 -
80.2 -
0.87-
40% of 35 duels -
50% of 2 situations -
Cache6
50% -
0.69 -
84.6 -
0.95-
43% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How turner33 plays

Across 141 matches turner33 averages K/R 0.73, ADR 83.2 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Mirage with a 65% win rate in 37 matches. In 48 of 141 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 100 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. turner33 loses the most ELO in match 2 of the day (−143 ELO, win rate 38%). Things go best from match 5 of the day (+149 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +62 ELO. Improved over the last three months: Headshots +2 pp, ELO +63. Got weaker: K/R −0.04, Win rate −9 pp. Unchanged in recent months: Rating at 1.00, ADR at 82.1. Last 30 days: 20 matches, win rate 65%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.