turbo_xxx4

Kazakhstan
On FACEIT since 2018 144 matches tracked 28 matches in 30 days
Last updated:

How does turbo_xxx4 play?

Rating 1.03 K/R 0.73 ADR 79.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.1
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 39%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 25x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether turbo_xxx4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
44 matches · 59% win rate
In match 1 of the day ±0 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%

turbo_xxx4 loses the most ELO on Mirage: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 76%
0.74 better than 44%
81.1 better than 47%
1.02 better than 41%
52% of 202 duels right on the average
31% of 13 situations better than 30%
Dust 243
51% better than 44%
0.72 better than 36%
77.8 better than 30%
1.00 better than 32%
55% of 173 duels better than 68%
33% of 24 situations better than 36%
Anubis22
55% better than 58%
0.76 better than 53%
78.7 better than 32%
1.09 better than 62%
58% of 84 duels better than 80%
47% of 19 situations better than 71%
Ancient16
56% better than 60%
0.79 better than 68%
86.4 better than 71%
1.08 better than 62%
50% of 64 duels better than 36%
80% of 5 situations better than 99%
Inferno8
25% -
0.52 -
63.6 -
0.77-
46% of 35 duels -
0% of 2 situations -
Nuke7
57% -
0.72 -
68.9 -
1.08-
48% of 23 duels -
0% of 3 situations -
Cache3
67% -
0.97 -
100.5 -
1.24-
57% of 14 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How turbo_xxx4 plays

Across 144 matches turbo_xxx4 averages K/R 0.73, ADR 79.2 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 60 of 144 matches the rating was 1.10 or higher (42%), in 48 it was below 0.90. In 144 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. turbo_xxx4 loses the most ELO on Mirage (−25 ELO, win rate 59%). Things go best on Anubis (+25 ELO, win rate 55%). Last 30 days: 28 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.