turaqq

Malaysia
On FACEIT since 2024 83 matches tracked 20 matches in 30 days
Last updated:

How does turaqq play?

Rating 0.90 K/R 0.65 ADR 73.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 5% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.85−0.14 · Ø 0.99 better than 6%
Pistol kills per match 1.8
Knife kills 1 in 83 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.1%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 3%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 17x 4K, 3 aces in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 4%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
Whether turaqq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −19 ELO
20 matches · 50% win rate
On Anubis −10 ELO
22 matches · 50% win rate

turaqq loses the most ELO in match 2 of the day: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
69% better than 96%
0.65 better than 15%
72.9 better than 17%
0.89 better than 13%
43% of 154 duels better than 15%
40% of 5 situations better than 56%
Anubis22
50% right on the average
0.68 better than 27%
75.3 better than 24%
0.96 better than 30%
37% of 130 duels better than 3%
30% of 10 situations better than 29%
Ancient12
58% -
0.66 -
75.5 -
0.87-
46% of 81 duels -
80% of 5 situations -
Dust 211
64% -
0.66 -
72.9 -
0.95-
33% of 45 duels -
67% of 3 situations -
Cache5
60% -
0.63 -
71.4 -
0.86-
67% of 18 duels -
67% of 3 situations -
Nuke5
40% -
0.62 -
77.4 -
0.78-
32% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How turaqq plays

Across 83 matches turaqq averages K/R 0.65, ADR 73.8 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Mirage with a 69% win rate in 26 matches. In 18 of 83 matches the rating was 1.10 or higher (22%), in 47 it was below 0.90. In 83 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. turaqq loses the most ELO in match 2 of the day (−19 ELO, win rate 50%). Things go best in match 1 of the day (−18 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −18 ELO. Last 30 days: 20 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.