tumen

Russia
On FACEIT since 2022 177 matches tracked 67 matches in 30 days
ELO ▼ 121
2,495
30-day peak: 2,642
Rank EU
#53,882
Russia #15,298 in Russia
Last updated:

How does tumen play?

Rating 0.97 (from 127 matches) K/R 0.72 ADR 79.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 3.9
Knife kills 6 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 21x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +181
= Stayed the same
K/R at 0.72, ADR at 81.0, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
51 matches · 43% win rate
In match 4 of the day −30 ELO
23 matches · 35% win rate
On Mondays +30 ELO, win rate 33%

tumen loses the most ELO on Dust 2: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 55%
0.74 right on the average
80.0 better than 45%
1.00 better than 38%
47% of 252 duels better than 25%
29% of 21 situations better than 23%
Dust 251
43% better than 21%
0.70 better than 28%
77.8 better than 31%
0.95 better than 18%
43% of 208 duels better than 9%
44% of 18 situations better than 69%
Anubis25
48% better than 37%
0.77 better than 62%
85.7 better than 72%
1.04 right on the average
49% of 124 duels better than 32%
50% of 10 situations better than 80%
Ancient23
35% better than 7%
0.68 better than 18%
75.4 better than 18%
0.93 better than 16%
40% of 95 duels better than 4%
27% of 11 situations better than 24%
Inferno9
78% -
0.65 -
76.4 -
0.78-
39% of 41 duels -
0% of 3 situations -
Nuke7
57% -
0.80 -
92.7 -
1.10-
59% of 32 duels -
33% of 3 situations -
Cache3
67% -
0.62 -
73.4 -
0.78-
47% of 36 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tumen plays

Across 177 matches tumen averages K/R 0.72 and ADR 79.6; the rating across the 127 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 53% win rate in 58 matches. In 43 of 127 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. tumen loses the most ELO on Dust 2 (−30 ELO, win rate 43%). Things go best on Mirage (+69 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +181. Unchanged in recent months: K/R at 0.72, ADR at 81.0, Win rate at 48%. Last 30 days: 67 matches, win rate 49%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.