tumbaumba322

AE
On FACEIT since 2024 261 matches tracked 85 matches in 30 days
Last updated:

How does tumbaumba322 play?

Rating 0.98 (from 106 matches) K/R 0.68 ADR 75.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.1
Knife kills 1 in 260 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 30x 4K, 6 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.68, ADR at 75.9, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.68.

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
79 matches · 56% wins
From match 5 of the day +17 ELO
21 matches · 38% wins
On Tuesdays −26 ELO, win rate 45%

tumbaumba322 loses the most ELO on Dust 2: −3 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
56% better than 64%
0.65 better than 12%
71.6 better than 9%
0.96 better than 24%
48% of 187 duels better than 31%
53% of 40 situations better than 85%
Ancient61
57% better than 67%
0.74 better than 46%
83.4 better than 60%
1.01 better than 40%
51% of 251 duels level
31% of 35 situations better than 36%
Anubis60
58% better than 70%
0.71 better than 33%
78.3 better than 36%
1.11 better than 73%
48% of 156 duels better than 28%
41% of 37 situations better than 58%
Mirage20
45% better than 25%
0.62 better than 5%
70.3 better than 7%
0.88-
45% of 53 duels better than 17%
33% of 9 situations better than 35%
Inferno13
23% -
0.68 -
79.6 -
0.85-
38% of 34 duels -
0% of 6 situations -
Cache11
27% -
0.64 -
68.0 -
0.87-
27% of 26 duels -
60% of 10 situations -
Nuke11
45% -
0.60 -
66.7 -
0.91-
41% of 22 duels -
0% of 1 situations -
Vertigo5
60% -
0.70 -
73.6 -
0.88-
54% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tumbaumba322 plays

Across 260 matches tumbaumba322 averages K/R 0.68 and ADR 75.9; the rating across the 106 rated matches is 0.98. Biggest strength: Utility damage per round at 5.4. That is better than 82% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.2 kills per match, 54% of them headshots. The strongest map is Anubis with a 58% win rate in 60 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. tumbaumba322 loses the most ELO on Dust 2 (−3 ELO, win rate 56%). Things go best on Ancient (+95 ELO, win rate 57%). Improved over the last three months: Win rate +14 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.9, Headshots at 54%. Last 30 days: 85 matches, win rate 53%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.