ttk8

Bangladesh
On FACEIT since 2017 280 matches tracked 52 matches in 30 days
ELO ▲ 213
2,712
30-day peak: 2,719
Rank SEA ▲ 43 places
#457
Bangladesh #4 in Bangladesh
30 days · prev. #500 · best #355
Last updated:

How does ttk8 play?

Rating 0.93 K/R 0.68 ADR 74.3 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 280 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 3.0
Knife kills 7 in 280 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 9%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 32x 4K, 3 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 15%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 80%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +6 pp, ELO +236
= Stayed the same
K/R at 0.68, ADR at 74.9, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
30 matches · 57% win rate
In match 1 of the day +76 ELO
66 matches · 48% win rate
Between 0:00 and 6:00 +50 ELO, win rate 48%
On Fridays −21 ELO, win rate 39%

ttk8 loses the most ELO on Anubis: −21 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.81 · Nuke
  3. Most kills in a match: 29 · Cache
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
61% better than 82%
0.65 better than 10%
72.4 better than 10%
0.89 better than 6%
48% of 587 duels better than 28%
44% of 50 situations better than 68%
Ancient55
42% better than 17%
0.66 better than 11%
72.9 better than 10%
0.90 better than 8%
46% of 226 duels better than 20%
32% of 28 situations better than 32%
Dust 239
46% better than 28%
0.69 better than 23%
76.1 better than 23%
0.95 better than 17%
53% of 188 duels better than 57%
40% of 20 situations better than 54%
Anubis30
57% better than 65%
0.69 better than 22%
76.4 better than 23%
0.91 better than 8%
55% of 168 duels better than 64%
27% of 15 situations better than 22%
Nuke22
59% better than 60%
0.72 better than 33%
74.2 better than 17%
0.99 better than 30%
53% of 79 duels better than 54%
37% of 19 situations better than 46%
Cache18
50% -
0.77 -
81.3 -
1.11-
51% of 77 duels -
13% of 8 situations -
Vertigo5
40% -
0.74 -
80.4 -
1.07-
43% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ttk8 plays

Across 280 matches ttk8 averages K/R 0.68, ADR 74.3 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.91, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 59% headshots. The strongest map is Mirage with a 61% win rate in 107 matches. In 82 of 280 matches the rating was 1.10 or higher (29%), in 134 it was below 0.90. In 211 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 0.95. ttk8 loses the most ELO on Anubis (−21 ELO, win rate 57%). Things go best on Ancient (+38 ELO, win rate 42%). Match no. 4 of the day goes best: 59% win rate, +11 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp, ELO +236. Unchanged in recent months: K/R at 0.68, ADR at 74.9, Win rate at 54%. Last 30 days: 52 matches, win rate 56%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.