tte1z-

Somalia
On FACEIT since 2024 197 matches tracked 50 matches in 30 days
ELO ▼ 18
2,132
30-day peak: 2,150
Rank EU
#165,283
Somalia #146 in Somalia
Last updated:

How does tte1z- play?

Rating 1.06 (from 148 matches) K/R 0.76 ADR 80.2 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.0
Knife kills 4 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +12 pp
= Stayed the same
K/R at 0.75, ADR at 80.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
37 matches · 35% win rate
On Ancient −19 ELO
37 matches · 51% win rate
Between 6:00 and 12:00 −19 ELO, win rate 39%
On Tuesdays ±0 ELO, win rate 38%

tte1z- loses the most ELO in match 2 of the day: −44 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
44% better than 24%
0.75 better than 57%
80.5 better than 51%
0.99 better than 39%
51% of 220 duels right on the average
32% of 41 situations better than 31%
Dust 243
49% better than 40%
0.78 better than 70%
81.3 better than 51%
1.09 better than 69%
55% of 127 duels better than 71%
34% of 29 situations better than 43%
Ancient37
51% better than 49%
0.74 right on the average
79.1 better than 36%
1.09 better than 70%
47% of 111 duels better than 27%
44% of 18 situations better than 66%
Anubis19
47% better than 32%
0.77 better than 66%
79.2 better than 40%
1.11 better than 77%
60% of 47 duels better than 91%
33% of 6 situations better than 39%
Inferno11
64% -
0.71 -
73.5 -
0.96-
58% of 26 duels -
40% of 5 situations -
Nuke6
50% -
0.72 -
71.7 -
1.03-
65% of 17 duels -
50% of 2 situations -
Cache5
40% -
0.98 -
99.1 -
1.39-
57% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tte1z- plays

Across 197 matches tte1z- averages K/R 0.76 and ADR 80.2; the rating across the 148 rated matches is 1.06. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 58 of 148 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 146 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. tte1z- loses the most ELO in match 2 of the day (−44 ELO, win rate 35%). Things go best on Mirage (+53 ELO, win rate 44%). Match no. 3 of the day goes best: 67% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.0. Last 30 days: 50 matches, win rate 48%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.