tt1f

Brazil
151 matches tracked 23 matches in 30 days
ELO
2,232
Peak across the last 151 matches: 2,240
Rank SA ▼ 403 places
#2,954
BR #1,565 in BR
30 days · prev. #2,551 · best #2,551
Last updated:

How does tt1f play?

Rating 1.12 (from 130 matches) K/R 0.78 ADR 84.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 130 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.15+0.12 · Ø 1.03 better than 87%
Pistol kills per match 2.8
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 89%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 26x 4K, 7 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 1.12
▼ Got worse
K/R −0.04, ADR −6.4, Win rate −11 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: April 2026 with 0.94. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
27 matches · 41% win rate
On Fridays ±0 ELO, win rate 48%

tt1f loses the most ELO from match 5 of the day: +1 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 65%
0.78 better than 69%
84.8 better than 71%
1.12 better than 79%
51% of 209 duels right on the average
42% of 38 situations better than 62%
Dust 227
56% better than 67%
0.80 better than 78%
84.3 better than 71%
1.17 better than 88%
55% of 94 duels better than 73%
32% of 19 situations better than 32%
Nuke22
64% better than 80%
0.79 better than 63%
84.9 better than 66%
1.10 better than 64%
63% of 83 duels better than 93%
50% of 14 situations better than 76%
Anubis18
56% better than 62%
0.84 better than 91%
89.1 better than 85%
1.22 better than 95%
53% of 81 duels better than 56%
29% of 14 situations better than 28%
Cache12
42% -
0.70 -
76.8 -
0.99-
53% of 57 duels -
22% of 9 situations -
Ancient10
30% -
0.77 -
81.6 -
1.11-
44% of 34 duels -
50% of 6 situations -
Inferno5
60% -
0.70 -
79.0 -
0.82-
50% of 18 duels -
33% of 3 situations -
Overpass4
50% -
0.83 -
92.7 -
-
69% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tt1f plays

Across 151 matches tt1f averages K/R 0.78 and ADR 84.4; the rating across the 130 rated matches is 1.12. Biggest strength: 3K rounds at 5.2%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 60 of 130 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 7 aces. Best month by rating: July 2026 at 1.15. tt1f loses the most ELO from match 5 of the day (+1 ELO, win rate 41%). Things go best on Mirage (+14 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, −20 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, ADR −6.4, Win rate −11 pp. Unchanged in recent months: Rating at 1.12. Last 30 days: 23 matches, win rate 57%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.