tsugi_-

Ukraine
On FACEIT since 2023 312 matches tracked 113 matches in 30 days
ELO ▲ 203
2,574
30-day peak: 2,574
Rank EU
#40,864
Ukraine #1,746 in Ukraine
Last updated:

How does tsugi_- play?

Rating 0.99 K/R 0.68 ADR 71.9 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 312 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.2
Knife kills 3 in 312 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 13%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 29x 4K, 3 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.67, Rating at 0.99, ADR at 72.2
▼ Got worse
Win rate −10 pp, ELO −64

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −123 ELO
37 matches · 49% win rate
On Anubis −6 ELO
60 matches · 50% win rate
On Sundays +2 ELO, win rate 40%

tsugi_- loses the most ELO on Nuke: −123 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 1.91 · Inferno
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
49% better than 34%
0.67 better than 15%
70.4 better than 6%
0.98 better than 28%
55% of 228 duels better than 69%
29% of 58 situations better than 20%
Dust 269
49% better than 36%
0.67 better than 16%
72.2 better than 10%
1.01 better than 36%
50% of 201 duels better than 39%
32% of 50 situations better than 32%
Anubis60
50% better than 40%
0.67 better than 14%
72.2 better than 8%
0.97 better than 24%
46% of 171 duels better than 18%
38% of 34 situations better than 47%
Nuke37
49% better than 34%
0.71 better than 26%
76.8 better than 22%
1.02 better than 37%
61% of 80 duels better than 90%
46% of 26 situations better than 66%
Inferno32
69% better than 87%
0.68 better than 10%
70.1 better than 1%
1.07 better than 44%
51% of 65 duels better than 27%
48% of 21 situations better than 71%
Ancient17
53% right on the average
0.63 better than 6%
67.3 better than 2%
0.93 better than 15%
66% of 32 duels better than 98%
33% of 9 situations better than 37%
Cache11
45% -
0.67 -
74.5 -
0.93-
32% of 22 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsugi_- plays

Across 312 matches tsugi_- averages K/R 0.68, ADR 71.9 and a rating of 0.99. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Inferno with a 69% win rate in 32 matches. In 100 of 312 matches the rating was 1.10 or higher (32%), in 122 it was below 0.90. In 239 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. tsugi_- loses the most ELO on Nuke (−123 ELO, win rate 49%). Things go best on Mirage (+155 ELO, win rate 49%). Match no. 2 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −10 pp, ELO −64. Unchanged in recent months: K/R at 0.67, Rating at 0.99, ADR at 72.2. Last 30 days: 113 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.