tsnotsuno

Uruguay
On FACEIT since 2022 135 matches tracked 26 matches in 30 days
Last updated:

How does tsnotsuno play?

Rating 1.00 (from 115 matches) K/R 0.72 ADR 79.0 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 1.01−0.02 · Ø 1.03 better than 55%
Pistol kills per match 2.5
Knife kills 3 in 135 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 83%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 68%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 7x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 6.8+2.5 · Ø 4.3 better than 93%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.17, ADR +7.3
= Stayed the same
Win rate at 54%, ELO at 1,635
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
20 matches · 50% win rate

tsnotsuno loses the most ELO on Nuke: −35 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 80%
0.74 better than 56%
81.5 better than 62%
1.04 better than 61%
52% of 126 duels better than 59%
43% of 21 situations better than 64%
Dust 233
48% better than 42%
0.71 better than 43%
78.5 better than 43%
0.98 better than 41%
42% of 93 duels better than 11%
52% of 23 situations better than 85%
Nuke20
50% better than 32%
0.78 better than 62%
84.5 better than 66%
1.07 better than 57%
62% of 69 duels better than 91%
38% of 13 situations right on the average
Ancient14
57% -
0.67 -
72.5 -
0.90-
50% of 40 duels -
29% of 7 situations -
Inferno12
67% -
0.64 -
68.3 -
0.94-
41% of 17 duels -
40% of 5 situations -
Anubis10
40% -
0.78 -
83.9 -
1.04-
58% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsnotsuno plays

Across 135 matches tsnotsuno averages K/R 0.72 and ADR 79.0; the rating across the 115 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.8 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 37 of 115 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. tsnotsuno loses the most ELO on Nuke (−35 ELO, win rate 50%). Things go best on Dust 2 (+62 ELO, win rate 48%). Match no. 2 of the day goes best: 65% win rate, +35 ELO. Improved over the last three months: K/R +0.08, Rating +0.17, ADR +7.3. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 54%, ELO at 1,635. Last 30 days: 26 matches, win rate 58%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.