tsfelozaurus

Poland
111 matches tracked
Last updated:

How does tsfelozaurus play?

Rating 1.13 K/R 0.80 ADR 87.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 111 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average.
Multi-killsClutcherDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 33%+10 pp · Ø 23% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.16+0.16 · Ø 1.00 better than 97%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 96%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 90%
MVPs per match 2.7+0.5 · Ø 2.2 better than 97%
4Ks and aces 7x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 92%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, Win rate +7 pp
= Stayed the same
K/R at 0.80, ADR at 85.1
▼ Got worse
Headshots −5 pp, ELO −130

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.80. Clearly above the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −104 ELO
29 matches · 41% win rate
On Mirage −78 ELO
46 matches · 52% win rate
Between 0:00 and 6:00 −27 ELO, win rate 50%
On Tuesdays −41 ELO, win rate 45%

tsfelozaurus loses the most ELO from match 5 of the day: −104 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 56%
0.78 better than 81%
87.0 better than 88%
1.10 better than 86%
52% of 166 duels better than 64%
29% of 34 situations better than 26%
Anubis27
52% right on the average
0.83 better than 94%
91.2 better than 95%
1.17 better than 95%
54% of 90 duels better than 74%
32% of 19 situations better than 29%
Ancient18
67% better than 91%
0.76 better than 75%
82.9 better than 74%
1.12 better than 92%
49% of 80 duels right on the average
73% of 11 situations better than 99%
Cache15
60% -
0.81 -
88.7 -
1.12-
49% of 53 duels -
57% of 7 situations -
Nuke4
75% -
0.92 -
97.8 -
1.28-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsfelozaurus plays

Across 111 matches tsfelozaurus averages K/R 0.80, ADR 87.8 and a rating of 1.13. Biggest strength: Opening duels won at 61%, better than 99% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 6 players. Averages 17.7 kills per match with 40% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 54 of 111 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 26 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. tsfelozaurus loses the most ELO from match 5 of the day (−104 ELO, win rate 41%). Things go best in match 1 of the day (+92 ELO, win rate 65%). Match no. 2 of the day goes best: 67% win rate, +18 ELO. Improved over the last three months: Rating +0.06, Win rate +7 pp. Got weaker: Headshots −5 pp, ELO −130. Unchanged in recent months: K/R at 0.80, ADR at 85.1. Last 30 days: 5 matches, win rate 60%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.