tschoppi

Germany
On FACEIT since 2015 288 matches tracked 91 matches in 30 days
ELO ▲ 331
2,021
30-day peak: 2,148
Rank EU
#228,609
Germany #6,367 in Germany
Last updated:

How does tschoppi play?

Rating 0.92 (from 265 matches) K/R 0.65 ADR 69.9 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.8
Knife kills 4 in 288 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 26x 4K, 1 ace in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +276
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 69.6, Headshots at 48%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
33 matches · 55% win rate
On Inferno −41 ELO
45 matches · 64% win rate
On Thursdays −25 ELO, win rate 40%

tschoppi loses the most ELO on Mirage: −45 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
51% better than 48%
0.62 better than 6%
66.4 better than 2%
0.84 better than 3%
45% of 259 duels better than 20%
28% of 39 situations better than 23%
Anubis67
39% better than 13%
0.64 better than 10%
70.1 better than 6%
0.89 better than 9%
47% of 254 duels better than 25%
28% of 43 situations better than 25%
Inferno45
64% better than 82%
0.69 better than 20%
71.8 better than 9%
1.00 better than 29%
45% of 165 duels better than 14%
50% of 32 situations better than 75%
Cache34
50% -
0.69 -
74.1 -
0.97-
55% of 197 duels -
50% of 16 situations -
Mirage33
55% better than 66%
0.65 better than 12%
69.3 better than 6%
0.93 better than 19%
43% of 101 duels better than 11%
32% of 22 situations better than 31%
Ancient27
63% better than 83%
0.65 better than 12%
71.7 better than 7%
0.94 better than 22%
48% of 112 duels better than 32%
54% of 13 situations better than 88%
Nuke8
38% -
0.59 -
64.2 -
0.77-
20% of 25 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tschoppi plays

Across 288 matches tschoppi averages K/R 0.65 and ADR 69.9; the rating across the 265 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 69.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 45 matches. In 71 of 265 matches the rating was 1.10 or higher (27%), in 140 it was below 0.90. In 221 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. tschoppi loses the most ELO on Mirage (−45 ELO, win rate 55%). Things go best in match 1 of the day (+44 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +44 ELO. Improved over the last three months: ELO +276. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 69.6, Headshots at 48%, Win rate at 51%. Last 30 days: 91 matches, win rate 55%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.