ts1mb0sss

Cyprus
On FACEIT since 2014 242 matches tracked 69 matches in 30 days
Last updated:
Next update possible in 1h 34m

How does ts1mb0sss play?

Rating 1.07 K/R 0.76 ADR 82.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 242 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.2
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 35x 4K, 2 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +178
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 82.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
35 matches · 40% win rate
On Cache −26 ELO
32 matches · 59% win rate
Between 12:00 and 18:00 −66 ELO, win rate 46%
On Mondays +70 ELO, win rate 45%

ts1mb0sss loses the most ELO from match 5 of the day: −28 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Cache
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 57%
0.76 better than 61%
84.0 better than 69%
1.06 better than 63%
50% of 237 duels better than 45%
52% of 27 situations better than 84%
Inferno45
56% better than 59%
0.76 better than 67%
79.6 better than 43%
1.09 better than 70%
54% of 197 duels better than 65%
36% of 33 situations right on the average
Dust 234
53% better than 56%
0.71 better than 36%
78.8 better than 39%
1.00 better than 39%
54% of 166 duels better than 64%
26% of 19 situations better than 20%
Ancient33
39% better than 12%
0.73 better than 43%
79.0 better than 35%
1.00 better than 39%
51% of 152 duels right on the average
33% of 21 situations better than 37%
Cache32
59% -
0.81 -
90.2 -
1.15-
52% of 142 duels -
50% of 12 situations -
Anubis27
52% better than 49%
0.75 better than 56%
79.9 better than 44%
1.07 better than 64%
62% of 103 duels better than 95%
24% of 21 situations better than 19%
Nuke18
44% better than 16%
0.81 better than 68%
88.6 better than 76%
1.16 better than 74%
64% of 84 duels better than 96%
38% of 8 situations better than 45%

Compared with players on the same level who have at least 15 matches on the map.

How ts1mb0sss plays

Across 242 matches ts1mb0sss averages K/R 0.76, ADR 82.5 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Cache with a 59% win rate in 32 matches. In 105 of 242 matches the rating was 1.10 or higher (43%), in 74 it was below 0.90. In 171 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: March 2026 at 1.13. ts1mb0sss loses the most ELO from match 5 of the day (−28 ELO, win rate 40%). Things go best on Inferno (+119 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: Headshots +3 pp, ELO +178. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 82.5, Win rate at 51%. Last 30 days: 69 matches, win rate 55%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.