trystiano

Poland
On FACEIT since 2017 177 matches tracked 88 matches in 30 days
ELO ▼ 75
2,542
30-day peak: 2,624
Rank EU
#45,640
Poland #2,407 in Poland
Last updated:

How does trystiano play?

Rating 1.07 K/R 0.77 ADR 83.1 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 5 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 3%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.3, Win rate +16 pp, ELO +402
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
40 matches · 38% win rate
In match 2 of the day +54 ELO
39 matches · 46% win rate
On Sundays +29 ELO, win rate 40%

trystiano loses the most ELO on Dust 2: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Highest rating in a match: 2.20 · Nuke
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% right on the average
0.79 better than 70%
86.3 better than 73%
1.10 better than 68%
57% of 256 duels better than 79%
40% of 25 situations better than 53%
Dust 240
38% better than 8%
0.73 better than 41%
78.3 better than 33%
1.00 better than 33%
47% of 183 duels better than 24%
26% of 23 situations better than 18%
Anubis29
59% better than 70%
0.77 better than 61%
83.5 better than 60%
1.06 better than 54%
58% of 170 duels better than 81%
29% of 28 situations better than 25%
Nuke22
59% better than 62%
0.92 better than 95%
93.4 better than 89%
1.28 better than 93%
60% of 92 duels better than 86%
47% of 17 situations better than 68%
Cache13
69% -
0.74 -
81.2 -
1.04-
54% of 70 duels -
43% of 7 situations -
Inferno9
22% -
0.65 -
74.4 -
0.85-
39% of 49 duels -
40% of 5 situations -
Ancient6
83% -
0.74 -
73.9 -
1.08-
67% of 24 duels -
0% of 2 situations -
Overpass3
67% -
0.63 -
72.9 -
0.87-
33% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trystiano plays

Across 177 matches trystiano averages K/R 0.77, ADR 83.1 and a rating of 1.07. Biggest strength: 3K rounds at 5.1%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 77 of 177 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 155 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. trystiano loses the most ELO on Dust 2 (−30 ELO, win rate 38%). Things go best on Anubis (+48 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, +48 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.3, Win rate +16 pp, ELO +402. Got weaker: Headshots −3 pp. Last 30 days: 88 matches, win rate 56%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.