tryhard616

CL
212 matches tracked 13 matches in 30 days
ELO ▼ 7
2,122
30-day peak: 2,143
Rank SA ▼ 595 places
#4,279 #148 in CL
30 days · prev. #3,684 · best #3,684
Last updated:

How does tryhard616 play?

Rating 1.13 (from 154 matches) K/R 0.81 ADR 83.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 154 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.19+0.16 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 4 in 212 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 81%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 82%
4Ks and aces 41x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.07, ADR −6.0, ELO −69

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −61 ELO
42 matches · 45% win rate
On Anubis −34 ELO
23 matches · 26% win rate
Between 18:00 and 24:00 −42 ELO, win rate 38%
On Wednesdays −23 ELO, win rate 32%

tryhard616 loses the most ELO in match 1 of the day: −61 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.51 · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
59% better than 78%
0.82 better than 85%
85.8 better than 77%
1.16 better than 87%
52% of 328 duels better than 57%
43% of 56 situations better than 65%
Ancient31
52% right on the average
0.83 better than 88%
83.6 better than 65%
1.15 better than 88%
53% of 118 duels better than 59%
69% of 16 situations better than 98%
Mirage31
52% better than 53%
0.82 better than 84%
82.9 better than 62%
1.09 better than 71%
57% of 107 duels better than 82%
36% of 28 situations better than 45%
Anubis23
26% better than 1%
0.77 better than 65%
84.0 better than 67%
1.03 right on the average
50% of 106 duels better than 40%
53% of 15 situations better than 84%
Inferno20
50% better than 37%
0.76 better than 71%
79.3 better than 42%
1.10-
48% of 52 duels better than 30%
58% of 12 situations better than 89%
Nuke19
68% better than 91%
0.84 better than 83%
82.8 better than 56%
1.19-
61% of 36 duels better than 90%
32% of 19 situations better than 29%
Cache5
20% -
0.73 -
67.4 -
0.99-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tryhard616 plays

Across 212 matches tryhard616 averages K/R 0.81 and ADR 83.6; the rating across the 154 rated matches is 1.13. Biggest strength: K/D at 1.19, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 83 of 154 matches the rating was 1.10 or higher (54%), in 44 it was below 0.90. In 154 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. tryhard616 loses the most ELO in match 1 of the day (−61 ELO, win rate 45%). Things go best on Dust 2 (+60 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, −12 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.07, ADR −6.0, ELO −69. Unchanged in recent months: Win rate at 52%. Last 30 days: 13 matches, win rate 54%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.