tryded

Thailand
72 matches tracked 26 matches in 30 days
Last updated:

How does tryded play?

Rating 1.03 K/R 0.76 ADR 81.0 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (48%).

Headshot rate 64%+16 pp · Ø 48% better than 99%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.01+0.03 · Ø 0.98 better than 52%
Pistol kills per match 2.4
Knife kills 1 in 72 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (12.9%).

2K rounds 15.4%+2.5 pp · Ø 12.9% better than 91%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.5+0.3 · Ø 2.2 better than 78%
4Ks and aces 11x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 14%−22 pp · Ø 36% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 75%+2 pp · Ø 73% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether tryded is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.80
JunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Nuke
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
19% better than 1%
0.73 right on the average
76.6 better than 32%
0.99 better than 41%
50% of 82 duels better than 47%
55% of 11 situations better than 88%
Mirage18
56% better than 70%
0.79 better than 77%
83.3 better than 69%
1.09 better than 76%
58% of 76 duels better than 88%
55% of 11 situations better than 89%
Nuke14
29% -
0.76 -
85.2 -
1.01-
54% of 63 duels -
33% of 12 situations -
Ancient10
80% -
0.84 -
88.0 -
1.19-
50% of 40 duels -
50% of 6 situations -
Anubis8
63% -
0.67 -
71.7 -
0.86-
45% of 42 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tryded plays

Across 72 matches tryded averages K/R 0.76, ADR 81.0 and a rating of 1.03. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 14%, better than only 1% of level 9 players. Averages 16.8 kills per match with 64% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 31 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Things go best in match 2 of the day (+15 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, +15 ELO. Last 30 days: 26 matches, win rate 46%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.