trucht

Poland
On FACEIT since 2016 150 matches tracked 23 matches in 30 days
ELO
3,128
Peak across the last 150 matches: 3,218
Rank EU ▼ 613 places
#4,671
Poland #232 in Poland
30 days · prev. #4,058 · best #3,711
Last updated:

How does trucht play?

Rating 1.08 (from 108 matches) K/R 0.77 ADR 86.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.8
Knife kills 15 in 150 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 21x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 89%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 85.6, Headshots at 54%, Win rate at 59%
▼ Got worse
ELO −101

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
59 matches · 51% win rate
On Anubis −4 ELO
20 matches · 75% win rate
Between 0:00 and 6:00 +85 ELO, win rate 48%
On Thursdays −2 ELO, win rate 22%

trucht loses the most ELO in match 1 of the day: −39 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.44 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 68%
0.74 better than 39%
82.5 right on the average
1.04 better than 40%
54% of 235 duels better than 58%
44% of 25 situations better than 67%
Dust 241
49% better than 28%
0.76 right on the average
86.9 better than 72%
1.10 better than 57%
50% of 199 duels better than 35%
39% of 23 situations better than 49%
Nuke41
59% right on the average
0.76 better than 45%
85.2 better than 64%
1.06 better than 41%
44% of 202 duels better than 9%
50% of 10 situations better than 74%
Anubis20
75% better than 96%
0.84 better than 84%
93.1 better than 92%
1.19-
52% of 99 duels better than 46%
38% of 8 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How trucht plays

Across 150 matches trucht averages K/R 0.77 and ADR 86.0; the rating across the 108 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 43 of 108 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 78 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.13. trucht loses the most ELO in match 1 of the day (−39 ELO, win rate 51%). Things go best in match 2 of the day (+106 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +106 ELO. Got weaker: ELO −101. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 85.6, Headshots at 54%, Win rate at 59%. Last 30 days: 23 matches, win rate 61%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.