trsytoO

Switzerland
On FACEIT since 2025 116 matches tracked 26 matches in 30 days
Last updated:

How does trsytoO play?

Rating 1.00 K/R 0.76 ADR 85.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 62%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 14x 4K, 1 ace in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.00, ADR at 86.1, Headshots at 42%, ELO at 1,646
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −26 ELO, win rate 45%
On Saturdays +4 ELO, win rate 45%

trsytoO loses the most ELO in match 2 of the day: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 59%
0.80 better than 82%
90.4 better than 90%
1.08 better than 72%
52% of 266 duels better than 60%
39% of 18 situations better than 49%
Mirage19
42% better than 21%
0.70 better than 36%
80.0 better than 53%
0.90 better than 15%
53% of 125 duels better than 66%
50% of 4 situations better than 81%
Ancient18
56% better than 72%
0.75 better than 59%
84.6 better than 70%
0.96 better than 34%
43% of 89 duels better than 11%
40% of 10 situations better than 56%
Inferno15
53% better than 56%
0.78 better than 79%
84.3 better than 75%
1.04 better than 63%
52% of 84 duels better than 58%
33% of 3 situations better than 39%
Anubis14
57% -
0.78 -
86.7 -
1.08-
61% of 75 duels -
50% of 2 situations -
Cache8
38% -
0.65 -
80.1 -
0.83-
45% of 44 duels -
0% of 1 situations -
Nuke3
33% -
0.66 -
76.3 -
0.75-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trsytoO plays

Across 116 matches trsytoO averages K/R 0.76, ADR 85.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 42 of 116 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. trsytoO loses the most ELO in match 2 of the day (−26 ELO, win rate 44%). Things go best on Dust 2 (+61 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, +29 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.00, ADR at 86.1, Headshots at 42%, ELO at 1,646. Last 30 days: 26 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.