trrpatrick

Romania
On FACEIT since 2023 155 matches tracked
Last updated:

How does trrpatrick play?

Rating 1.11 K/R 0.81 ADR 89.2 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 155 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
Multi-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 87%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 19x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.4, Headshots at 43%, Win rate at 51%, ELO at 1,689
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
39 matches · 54% win rate
In match 4 of the day ±0 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +59 ELO, win rate 45%
On Sundays −26 ELO, win rate 45%

trrpatrick loses the most ELO on Mirage: −51 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 41%
0.87 better than 95%
94.1 better than 95%
1.21 better than 95%
52% of 202 duels better than 60%
27% of 22 situations better than 20%
Mirage39
54% better than 66%
0.76 better than 67%
84.7 better than 75%
1.03 better than 58%
49% of 185 duels better than 41%
36% of 14 situations better than 44%
Anubis29
55% better than 66%
0.79 better than 80%
89.0 better than 89%
1.09 better than 78%
51% of 160 duels better than 54%
52% of 23 situations better than 84%
Ancient17
41% better than 26%
0.79 better than 77%
89.2 better than 85%
1.06 better than 69%
59% of 82 duels better than 90%
58% of 12 situations better than 91%
Inferno13
46% -
0.78 -
83.5 -
1.13-
58% of 45 duels -
33% of 6 situations -
Cache10
70% -
0.90 -
98.1 -
1.24-
50% of 32 duels -
0% of 2 situations -
Nuke5
40% -
0.71 -
84.3 -
0.91-
39% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How trrpatrick plays

Across 155 matches trrpatrick averages K/R 0.81, ADR 89.2 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.2, better than 94% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 17.8 kills per match with 43% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 80 of 155 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 83 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. trrpatrick loses the most ELO on Mirage (−51 ELO, win rate 54%). Things go best on Anubis (+77 ELO, win rate 55%). Match no. 2 of the day goes best: 63% win rate, −18 ELO. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 87.4, Headshots at 43%, Win rate at 51%, ELO at 1,689. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.