troxx666

Finland
243 matches tracked 108 matches in 30 days
Last updated:

How does troxx666 play?

Rating 1.21 (from 193 matches) K/R 0.85 ADR 88.0 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 193 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 62%
Clutch 1v2 won 31%+11 pp · Ø 20% better than 94%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

71% headshots and so well above the average (51%).

Headshot rate 71%+20 pp · Ø 51% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.18+0.15 · Ø 1.03 better than 85%
Pistol kills per match 3.2
Knife kills 3 in 243 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.0%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 71x 4K, 8 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.86, ADR at 88.7, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.86 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
31 matches · 48% win rate
On Ancient −19 ELO
43 matches · 53% win rate
Between 12:00 and 18:00 −124 ELO, win rate 43%
On Saturdays +91 ELO, win rate 40%

troxx666 loses the most ELO on Anubis: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.36 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% right on the average
0.87 better than 90%
90.6 better than 86%
1.25 better than 94%
55% of 299 duels better than 69%
38% of 39 situations right on the average
Ancient43
53% right on the average
0.86 better than 90%
88.9 better than 81%
1.22 better than 92%
54% of 127 duels better than 62%
43% of 21 situations better than 63%
Nuke33
58% right on the average
0.89 better than 92%
91.1 better than 86%
1.29 better than 94%
56% of 128 duels better than 71%
29% of 7 situations better than 25%
Anubis31
48% better than 33%
0.85 better than 90%
87.9 better than 81%
1.12 better than 73%
48% of 83 duels better than 29%
60% of 10 situations better than 90%
Dust 220
45% better than 25%
0.76 better than 56%
82.1 better than 53%
0.95-
38% of 40 duels better than 2%
43% of 7 situations better than 62%
Cache10
40% -
0.87 -
81.7 -
1.23-
37% of 30 duels -
67% of 3 situations -
Inferno10
60% -
0.73 -
72.3 -
1.09-
70% of 10 duels -
0% of 1 situations -
Overpass4
0% -
0.79 -
81.0 -
-
-
-
Vertigo4
25% -
0.85 -
84.0 -
1.15-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How troxx666 plays

Across 243 matches troxx666 averages K/R 0.85 and ADR 88.0; the rating across the 193 rated matches is 1.21. Biggest strength: Headshot rate at 71%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 71% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 114 of 193 matches the rating was 1.10 or higher (59%), in 47 it was below 0.90. In 193 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: August 2026 at 1.29. troxx666 loses the most ELO on Anubis (−54 ELO, win rate 48%). Things go best on Mirage (+152 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.86, ADR at 88.7, Win rate at 50%. Last 30 days: 108 matches, win rate 45%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.