trkzz

Turkey
157 matches tracked
ELO ▲ 330
2,003
30-day peak: 2,003
Rank EU
#248,455
Turkey #6,938 in Turkey
Last updated:

How does trkzz play?

Rating 1.12 K/R 0.80 ADR 83.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 157 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 83%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.14+0.11 · Ø 1.03 better than 86%
Pistol kills per match 2.8
Knife kills 2 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 24x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 66%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +9.4, Win rate +4 pp
= Stayed the same
Headshots at 58%, ELO at 1,930
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
33 matches · 33% win rate
In match 1 of the day −36 ELO
41 matches · 34% win rate
Between 18:00 and 24:00 −171 ELO, win rate 34%

trkzz loses the most ELO on Ancient: −61 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.59 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 51%
0.73 better than 46%
80.6 better than 51%
1.05 better than 58%
50% of 155 duels better than 44%
50% of 22 situations better than 82%
Ancient33
33% better than 5%
0.80 better than 78%
83.9 better than 66%
1.10 better than 73%
60% of 156 duels better than 92%
42% of 26 situations better than 63%
Anubis33
52% better than 53%
0.88 better than 96%
88.8 better than 88%
1.26 better than 97%
62% of 153 duels better than 94%
36% of 25 situations better than 44%
Inferno23
43% better than 17%
0.71 better than 36%
74.9 better than 21%
1.01 better than 38%
44% of 94 duels better than 11%
38% of 13 situations right on the average
Mirage13
23% -
0.74 -
81.7 -
0.98-
53% of 57 duels -
29% of 7 situations -
Nuke11
55% -
0.91 -
88.7 -
1.29-
66% of 68 duels -
25% of 12 situations -
Cache8
38% -
0.86 -
88.7 -
1.18-
59% of 32 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trkzz plays

Across 157 matches trkzz averages K/R 0.80, ADR 83.6 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 73 of 157 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 89 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. trkzz loses the most ELO on Ancient (−61 ELO, win rate 33%). Things go best on Dust 2 (+30 ELO, win rate 51%). Match no. 2 of the day goes best: 52% win rate, −3 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +9.4, Win rate +4 pp. Unchanged in recent months: Headshots at 58%, ELO at 1,930. Last 30 days: 3 matches, win rate 67%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.