trisN

Germany
200 matches tracked
Last updated:

How does trisN play?

Rating 1.04 K/R 0.74 ADR 78.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.4
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 24x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.09, Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.74, ADR at 78.4, ELO at 1,110
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
67 matches · 51% win rate
On Anubis −15 ELO
48 matches · 52% win rate
Between 12:00 and 18:00 −75 ELO, win rate 42%
On Wednesdays −63 ELO, win rate 32%

trisN loses the most ELO on Mirage: −38 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.29 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 52%
0.74 better than 58%
79.1 better than 48%
1.03 better than 58%
55% of 286 duels better than 76%
42% of 43 situations better than 61%
Anubis48
52% better than 57%
0.77 better than 74%
82.0 better than 62%
1.10 better than 81%
53% of 191 duels better than 65%
43% of 37 situations better than 65%
Ancient41
46% better than 38%
0.72 better than 43%
77.0 better than 28%
1.01 right on the average
46% of 185 duels better than 24%
50% of 18 situations better than 80%
Cache13
54% -
0.71 -
74.9 -
1.00-
41% of 59 duels -
75% of 8 situations -
Dust 213
38% -
0.63 -
67.3 -
0.90-
44% of 45 duels -
40% of 5 situations -
Inferno9
44% -
0.70 -
78.8 -
1.00-
39% of 38 duels -
17% of 6 situations -
Nuke9
56% -
0.82 -
81.7 -
1.17-
56% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trisN plays

Across 200 matches trisN averages K/R 0.74, ADR 78.4 and a rating of 1.04. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 87 of 200 matches the rating was 1.10 or higher (44%), in 77 it was below 0.90. In 128 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. trisN loses the most ELO on Mirage (−38 ELO, win rate 51%). Things go best in match 4 of the day (+22 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +22 ELO. Improved over the last three months: Rating +0.09, Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.4, ELO at 1,110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.