tripsed

Cyprus
On FACEIT since 2022 212 matches tracked 89 matches in 30 days
ELO ▲ 352
2,939
30-day peak: 2,942
Rank EU ▼ 450 places
#10,406
Cyprus #9 in Cyprus
30 days · prev. #9,956 · best #7,041
Last updated:

How does tripsed play?

Rating 0.98 K/R 0.70 ADR 77.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.3%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.5%−0.8 pp · Ø 4.3% better than 18%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 1 ace in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether tripsed is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 212 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −37 ELO
25 matches · 24% win rate
On Wednesdays −60 ELO, win rate 34%

tripsed loses the most ELO in match 4 of the day: −37 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Cache
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% right on the average
0.69 better than 20%
76.4 better than 22%
0.95 better than 16%
51% of 346 duels better than 42%
26% of 39 situations better than 16%
Dust 239
44% better than 17%
0.68 better than 17%
75.0 better than 18%
0.94 better than 13%
55% of 156 duels better than 66%
29% of 24 situations better than 23%
Anubis37
57% better than 61%
0.76 better than 54%
83.5 better than 59%
1.05 better than 47%
62% of 163 duels better than 92%
39% of 23 situations better than 51%
Nuke20
50% better than 28%
0.71 better than 24%
74.0 better than 12%
1.02 better than 31%
43% of 84 duels better than 7%
44% of 16 situations better than 61%
Ancient19
68% better than 91%
0.71 better than 28%
78.8 better than 32%
0.99 better than 29%
48% of 101 duels better than 26%
25% of 4 situations better than 19%
Cache9
22% -
0.80 -
80.6 -
1.13-
55% of 31 duels -
20% of 5 situations -
Inferno6
50% -
0.57 -
75.2 -
0.76-
33% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tripsed plays

Across 212 matches tripsed averages K/R 0.70, ADR 77.4 and a rating of 0.98. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 74 of 212 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 212 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. tripsed loses the most ELO in match 4 of the day (−37 ELO, win rate 24%). Things go best on Mirage (+135 ELO, win rate 53%). Match no. 3 of the day goes best: 64% win rate, +60 ELO. Last 30 days: 89 matches, win rate 61%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.