tripp1eredd

Germany
On FACEIT since 2024 292 matches tracked 57 matches in 30 days
ELO ▲ 125
2,269
30-day peak: 2,269
Rank EU
#110,143
Germany #2,880 in Germany
Last updated:

How does tripp1eredd play?

Rating 1.06 K/R 0.75 ADR 83.2 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 292 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.8
Knife kills 7 in 292 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 47x 4K, 7 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +52
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 83.2, Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
49 matches · 47% win rate
On Cache −23 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −56 ELO, win rate 46%
On Tuesdays −109 ELO, win rate 22%

tripp1eredd loses the most ELO on Ancient: −83 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
62% better than 83%
0.75 right on the average
84.5 better than 67%
1.06 better than 57%
49% of 541 duels better than 36%
38% of 50 situations right on the average
Dust 253
45% better than 27%
0.77 better than 62%
80.3 better than 45%
1.09 better than 66%
48% of 256 duels better than 31%
25% of 16 situations better than 17%
Ancient49
47% better than 32%
0.80 better than 74%
86.2 better than 71%
1.10 better than 70%
53% of 287 duels better than 55%
23% of 22 situations better than 15%
Anubis30
43% better than 20%
0.78 better than 65%
86.5 better than 74%
1.08 better than 62%
57% of 138 duels better than 77%
44% of 16 situations better than 62%
Inferno28
36% better than 5%
0.69 better than 23%
80.8 better than 41%
0.97 better than 20%
55% of 154 duels better than 57%
38% of 13 situations right on the average
Cache20
50% -
0.69 -
76.1 -
0.98-
46% of 111 duels -
50% of 8 situations -
Nuke11
55% -
0.73 -
82.4 -
1.03-
33% of 55 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tripp1eredd plays

Across 292 matches tripp1eredd averages K/R 0.75, ADR 83.2 and a rating of 1.06. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Mirage with a 62% win rate in 101 matches. In 130 of 292 matches the rating was 1.10 or higher (45%), in 97 it was below 0.90. In 232 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: October 2026 at 1.28. tripp1eredd loses the most ELO on Ancient (−83 ELO, win rate 47%). Things go best on Mirage (+50 ELO, win rate 62%). Match no. 3 of the day goes best: 65% win rate, +21 ELO. Improved over the last three months: Win rate +9 pp, ELO +52. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 83.2, Headshots at 57%. Last 30 days: 57 matches, win rate 63%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.