trimoreed

Kosovo
On FACEIT since 2025 149 matches tracked 77 matches in 30 days
Last updated:

How does trimoreed play?

Rating 1.01 (from 99 matches) K/R 0.73 ADR 80.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.7
Zeus kills4 in 149 matches
Knife kills 1 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 23x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +13 pp
= Stayed the same
K/R at 0.74, ADR at 81.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
35 matches · 34% win rate
On Sundays +30 ELO, win rate 40%

trimoreed loses the most ELO in match 2 of the day: +30 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
58% better than 71%
0.76 better than 57%
82.9 better than 56%
1.02 better than 46%
52% of 149 duels right on the average
57% of 14 situations better than 89%
Dust 239
59% better than 75%
0.74 better than 48%
79.7 better than 43%
1.07 better than 60%
47% of 74 duels better than 27%
75% of 8 situations better than 99%
Anubis37
38% better than 8%
0.74 better than 47%
80.9 better than 48%
0.97 better than 26%
49% of 71 duels better than 36%
57% of 14 situations better than 87%
Inferno14
50% -
0.76 -
82.5 -
1.02-
54% of 24 duels -
33% of 6 situations -
Nuke14
57% -
0.62 -
73.6 -
0.90-
57% of 30 duels -
25% of 4 situations -
Mirage4
75% -
0.67 -
76.0 -
0.95-
17% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trimoreed plays

Across 149 matches trimoreed averages K/R 0.73 and ADR 80.5; the rating across the 99 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 37 of 99 matches the rating was 1.10 or higher (37%), in 38 it was below 0.90. In 99 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. trimoreed loses the most ELO in match 2 of the day (+30 ELO, win rate 34%). Things go best on Anubis (+118 ELO, win rate 38%). Match no. 1 of the day goes best: 65% win rate, +21 ELO. Improved over the last three months: Headshots +7 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.1. Last 30 days: 77 matches, win rate 55%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.