tried

Russia
FACEIT verified FACEIT verified On FACEIT since 2018 591 matches tracked 119 matches in 30 days
ELO ▲ 355
4,702
30-day peak: 4,702
Rank EU ▲ 5 places
#13
Russia #5 in Russia
30 days · prev. #18 · best #12
Last updated:

How does tried play?

Rating 1.31 (from 484 matches) K/R 0.93 ADR 95.0 from 591 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 484 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (428 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 63%+9 pp · Ø 54% better than 95%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.11).

Headshot rate 43%−11 pp · Ø 54% better than 11%
AWP share of kills 33%+20 pp · Ø 13% better than 90%
K/D 1.35+0.24 · Ø 1.11 better than 90%
Pistol kills per match 3.3 from the last 484
Knife kills 33 in 484 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.6%).

2K rounds 16.1%+2.0 pp · Ø 14.1% better than 82%
3K rounds 6.8%+2.2 pp · Ø 4.6% better than 95%
MVPs per match 3.1+0.6 · Ø 2.5 better than 88%
4Ks and aces 124x 4K, 23 aces in 428 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 23%
Enemies flashed per round 0.39+0.05 · Ø 0.34 better than 64%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +14 pp, Win rate +13 pp, ELO +785
= Stayed the same
K/R at 0.92, ADR at 95.3
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: July 2026 with 0.97. Last 3 months: 0.92 (at the start 0.94). Well above the average (0.78).

Patterns

From the last 484 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −124 ELO
80 matches · 51% win rate
Between 12:00 and 18:00 −215 ELO, win rate 48%
On Mondays −230 ELO, win rate 41%

tried loses the most ELO in match 1 of the day: −124 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.91 · Dust 2
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 484 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage240
55% better than 37%
0.94 better than 94%
95.9 better than 89%
1.31 better than 91%
65% of 1,454 duels better than 95%
37% of 157 situations better than 40%
Dust 2116
57% better than 46%
0.91 better than 86%
94.0 better than 81%
1.30 better than 86%
62% of 761 duels better than 82%
33% of 58 situations better than 32%
Anubis46
50% better than 23%
0.88 better than 85%
91.5 better than 77%
1.22 better than 77%
58% of 243 duels better than 69%
33% of 24 situations better than 35%
Nuke43
65% better than 77%
0.96 better than 98%
97.4 better than 95%
1.36 better than 97%
65% of 239 duels better than 96%
50% of 32 situations better than 72%
Ancient19
68% better than 81%
0.96 better than 96%
98.9 better than 94%
1.38 better than 96%
59% of 111 duels better than 75%
35% of 17 situations better than 36%
Cache17
71% -
0.97 -
104.0 -
1.41-
66% of 110 duels -
36% of 11 situations -
Inferno3
33% -
1.02 -
101.1 -
1.48-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tried plays

Across 591 matches tried averages K/R 0.93 and ADR 95.0; the rating across the 484 rated matches is 1.31. Biggest strength: Rounds with first kill at 18%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 3,500+ ELO players. Averages 20.2 kills per match with 43% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 331 of 484 matches the rating was 1.10 or higher (68%), in 64 it was below 0.90. In 428 matches with detailed stats: 124 4Ks and 23 aces. Best month by rating: July 2026 at 1.39. tried loses the most ELO in match 1 of the day (−124 ELO, win rate 51%). Things go best on Nuke (+191 ELO, win rate 65%). Improved over the last three months: Headshots +14 pp, Win rate +13 pp, ELO +785. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.92, ADR at 95.3. Last 30 days: 119 matches, win rate 58%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.