trg2000

Switzerland
On FACEIT since 2021 320 matches tracked 79 matches in 30 days
ELO ▼ 162
2,068
30-day peak: 2,276
Rank EU
#198,806
Switzerland #1,589 in Switzerland
Last updated:

How does trg2000 play?

Rating 1.02 (from 319 matches) K/R 0.76 ADR 84.7 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 61x 4K, 3 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +76
= Stayed the same
ADR at 85.0, Headshots at 56%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −120 ELO
36 matches · 42% win rate
In match 3 of the day −105 ELO
37 matches · 43% win rate
On Wednesdays −121 ELO, win rate 44%

trg2000 loses the most ELO on Cache: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Vertigo
  2. Highest rating in a match: 2.10 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient103
57% better than 66%
0.80 better than 77%
87.0 better than 77%
1.09 better than 71%
55% of 472 duels better than 72%
43% of 58 situations better than 65%
Nuke61
54% better than 47%
0.77 better than 54%
87.3 better than 72%
1.02 better than 39%
51% of 403 duels better than 39%
35% of 31 situations better than 39%
Anubis54
44% better than 25%
0.72 better than 41%
83.2 better than 65%
0.95 better than 23%
48% of 301 duels better than 30%
37% of 27 situations better than 45%
Cache36
42% -
0.78 -
85.7 -
1.04-
51% of 196 duels -
23% of 13 situations -
Mirage26
35% better than 6%
0.71 better than 36%
80.2 better than 48%
0.90 better than 12%
50% of 137 duels better than 43%
29% of 14 situations better than 23%
Inferno24
54% better than 50%
0.78 better than 65%
82.1 better than 52%
1.05 better than 44%
45% of 102 duels better than 14%
50% of 12 situations better than 75%
Vertigo9
33% -
0.73 -
76.9 -
1.01-
43% of 51 duels -
100% of 1 situations -
Dust 27
43% -
0.69 -
75.7 -
0.88-
61% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trg2000 plays

Across 320 matches trg2000 averages K/R 0.76 and ADR 84.7; the rating across the 319 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 56% headshots. The strongest map is Ancient with a 57% win rate in 103 matches. In 126 of 319 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 276 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: April 2026 at 1.11. trg2000 loses the most ELO on Cache (−120 ELO, win rate 42%). Things go best on Nuke (+51 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Rating +0.07, ELO +76. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 85.0, Headshots at 56%. Last 30 days: 79 matches, win rate 47%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.