trey1k

Russia
On FACEIT since 2022 182 matches tracked 32 matches in 30 days
ELO ▼ 180
2,554
30-day peak: 2,734
Rank EU
#43,770
Russia #12,461 in Russia
Last updated:

How does trey1k play?

Rating 0.76 K/R 0.53 ADR 61.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 8% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 54%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 38%−14 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.71 K/D and so well below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.71−0.33 · Ø 1.04 better than 1%
Pistol kills per match 2.3
Knife kills 1 in 182 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 8.7%−4.9 pp · Ø 13.6% better than 1%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 11x 4K, 0 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.53, Rating at 0.76, ADR at 61.7
▼ Got worse
Headshots −2 pp, Win rate −21 pp, ELO −145

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: August 2026 with 0.54. Last 3 months unchanged at 0.53. Well below the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +60 ELO
27 matches · 41% win rate

trey1k loses the most ELO in match 4 of the day: +60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Nuke
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
50% better than 41%
0.52 better than 1%
62.6 better than 1%
0.75 better than 1%
38% of 180 duels better than 2%
29% of 21 situations better than 22%
Mirage40
53% right on the average
0.52 better than 1%
58.2 better than 1%
0.75 better than 1%
36% of 121 duels better than 1%
18% of 17 situations better than 6%
Ancient32
50% better than 40%
0.52 better than 1%
61.7 better than 1%
0.74 better than 1%
35% of 141 duels better than 1%
40% of 10 situations better than 56%
Anubis29
48% better than 32%
0.50 better than 1%
60.6 better than 1%
0.71 better than 1%
36% of 102 duels better than 1%
27% of 11 situations better than 23%
Nuke19
53% better than 41%
0.57 better than 1%
64.8 better than 1%
0.82 better than 1%
46% of 84 duels better than 16%
33% of 6 situations better than 33%
Cache13
92% -
0.60 -
65.6 -
0.93-
44% of 39 duels -
63% of 8 situations -
Inferno8
75% -
0.57 -
66.6 -
0.78-
26% of 43 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trey1k plays

Across 182 matches trey1k averages K/R 0.53, ADR 61.8 and a rating of 0.76. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 11.9 kills per match with 50% headshots. The strongest map is Cache with a 92% win rate in 13 matches. In 25 of 182 matches the rating was 1.10 or higher (14%), in 131 it was below 0.90. In 119 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.79. trey1k loses the most ELO in match 4 of the day (+60 ELO, win rate 41%). Things go best in match 2 of the day (+149 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +149 ELO. Got weaker: Headshots −2 pp, Win rate −21 pp, ELO −145. Unchanged in recent months: K/R at 0.53, Rating at 0.76, ADR at 61.7. Last 30 days: 32 matches, win rate 44%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.