trenenjoy3r

Cuba
On FACEIT since 2024 108 matches tracked 38 matches in 30 days
Last updated:
Next update possible in 1h 22m

How does trenenjoy3r play?

Rating 0.89 (from 58 matches) K/R 0.68 ADR 74.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.12 · Ø 1.02 better than 9%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 8%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 7x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 73.5, Win rate at 47%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
31 matches · 48% win rate
On Mirage −25 ELO
20 matches · 40% win rate
On Sundays ±0 ELO, win rate 36%

trenenjoy3r loses the most ELO on Dust 2: −27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.59 · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 38%
0.65 better than 13%
72.6 better than 13%
0.89 better than 9%
50% of 38 duels better than 43%
50% of 8 situations better than 80%
Ancient21
62% better than 79%
0.77 better than 61%
84.3 better than 64%
1.07-
50% of 50 duels better than 41%
33% of 9 situations better than 39%
Mirage20
40% better than 14%
0.72 better than 39%
74.8 better than 19%
0.87-
31% of 48 duels better than 1%
40% of 5 situations better than 56%
Inferno18
44% better than 23%
0.64 better than 10%
70.3 better than 8%
0.79-
36% of 22 duels better than 1%
0% of 4 situations better than 2%
Anubis11
45% -
0.64 -
72.7 -
0.82-
36% of 11 duels -
50% of 2 situations -
Nuke3
0% -
0.56 -
64.2 -
0.83-
25% of 4 duels -
0% of 2 situations -
Vertigo3
33% -
0.61 -
73.7 -
0.77-
46% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trenenjoy3r plays

Across 108 matches trenenjoy3r averages K/R 0.68 and ADR 74.5; the rating across the 58 rated matches is 0.89. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 17 of 58 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. trenenjoy3r loses the most ELO on Dust 2 (−27 ELO, win rate 48%). Things go best on Ancient (+25 ELO, win rate 62%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 73.5, Win rate at 47%. Last 30 days: 38 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.