traxa

Russia
On FACEIT since 2023 284 matches tracked 20 matches in 30 days
Last updated:

How does traxa play?

Rating 0.91 (from 246 matches) K/R 0.66 ADR 75.7 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 246 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.17 · Ø 1.03 better than 3%
Pistol kills per match 2.5
Zeus kills1 in 284 matches
Knife kills 9 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 36x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +8.2
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with May 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
63 matches · 57% win rate
In match 1 of the day −60 ELO
50 matches · 46% win rate
Between 0:00 and 6:00 −120 ELO, win rate 43%
On Saturdays ±0 ELO, win rate 43%

traxa loses the most ELO on Ancient: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
45% better than 24%
0.65 better than 12%
74.2 better than 17%
0.89 better than 9%
41% of 458 duels better than 6%
29% of 34 situations better than 24%
Dust 285
56% better than 66%
0.65 better than 10%
74.2 better than 17%
0.89 better than 7%
43% of 378 duels better than 12%
32% of 38 situations better than 33%
Ancient63
57% better than 68%
0.71 better than 32%
80.8 better than 44%
1.01 better than 42%
51% of 287 duels better than 45%
41% of 17 situations better than 57%
Inferno11
45% -
0.66 -
76.7 -
0.88-
48% of 48 duels -
40% of 5 situations -
Nuke8
25% -
0.57 -
64.7 -
0.73-
40% of 35 duels -
29% of 7 situations -
Anubis6
67% -
0.74 -
89.0 -
0.95-
53% of 36 duels -
33% of 3 situations -
Cache4
50% -
0.66 -
72.4 -
0.89-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How traxa plays

Across 284 matches traxa averages K/R 0.66 and ADR 75.7; the rating across the 246 rated matches is 0.91. Most room to improve: K/D at 0.86, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 63 matches. In 67 of 246 matches the rating was 1.10 or higher (27%), in 128 it was below 0.90. In 246 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. traxa loses the most ELO on Ancient (−60 ELO, win rate 57%). Things go best on Dust 2 (+121 ELO, win rate 56%). Match no. 4 of the day goes best: 61% win rate, +57 ELO. Improved over the last three months: K/R +0.06, ADR +8.2. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 42%. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.