trasher666

Ukraine
248 matches tracked 69 matches in 30 days
Last updated:

How does trasher666 play?

Rating 1.07 (from 96 matches) K/R 0.80 ADR 87.1 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5.0 pp better than 98%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 7%−4 pp better than 41%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.5
Knife kills 1 in 248 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 41x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +198
= Stayed the same
K/R at 0.81, ADR at 87.2, Headshots at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.79).

Patterns

From the last 248 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −36 ELO
38 matches · 47% wins

trasher666 loses the most ELO in match 3 of the day: −36 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
49% better than 38%
0.82 better than 82%
88.7 better than 83%
1.12 better than 76%
58% of 508 duels better than 84%
48% of 48 situations better than 79%
Dust 268
59% better than 73%
0.83 better than 86%
89.4 better than 85%
1.10 better than 68%
52% of 439 duels better than 54%
25% of 32 situations better than 16%
Ancient49
49% better than 37%
0.78 better than 68%
85.4 better than 70%
0.89 better than 6%
53% of 232 duels better than 61%
43% of 30 situations better than 68%
Anubis16
69% better than 95%
0.81 better than 80%
89.1 better than 86%
1.24–
61% of 94 duels better than 92%
53% of 15 situations better than 83%
Cache12
25% –
0.73 –
75.7 –
0.75–
58% of 55 duels –
17% of 6 situations –
Inferno10
50% –
0.71 –
76.5 –
0.86–
58% of 31 duels –
0% of 4 situations –
Nuke9
56% –
0.68 –
77.9 –
0.91–
70% of 50 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How trasher666 plays

Across 248 matches trasher666 averages K/R 0.80 and ADR 87.1; the rating across the 96 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 18.0 kills per match, 61% of them headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 39 of 96 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 189 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. trasher666 loses the most ELO in match 3 of the day (−36 ELO, win rate 47%). Things go best on Ancient (+55 ELO, win rate 49%). Improved over the last three months: Win rate +4 pp, ELO +198. Unchanged in recent months: K/R at 0.81, ADR at 87.2, Headshots at 61%. Last 30 days: 69 matches, win rate 59%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.