tras

Russia
On FACEIT since 2017 133 matches tracked 29 matches in 30 days
ELO ▼ 65
3,055
30-day peak: 3,191
Rank EU ▲ 1,268 places
#6,380
Russia #1,804 in Russia
30 days · prev. #7,648 · best #6,271
Last updated:

How does tras play?

Rating 1.04 (from 86 matches) K/R 0.77 ADR 85.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 3.6
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 53%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 16x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.15, ADR −5.3

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
40 matches · 53% win rate
On Mirage −28 ELO
55 matches · 53% win rate
Between 6:00 and 12:00 −56 ELO, win rate 45%

tras loses the most ELO on Dust 2: −29 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 41%
0.78 better than 58%
86.6 better than 70%
1.05 better than 43%
47% of 156 duels better than 19%
56% of 18 situations better than 91%
Dust 240
53% better than 44%
0.83 better than 79%
89.0 better than 79%
1.11 better than 60%
50% of 125 duels better than 35%
53% of 19 situations better than 84%
Ancient13
62% -
0.75 -
84.5 -
1.10-
41% of 32 duels -
0% of 3 situations -
Nuke9
44% -
0.68 -
75.7 -
0.85-
45% of 20 duels -
33% of 3 situations -
Inferno7
43% -
0.72 -
80.4 -
0.98-
42% of 12 duels -
0% of 2 situations -
Anubis4
75% -
0.52 -
57.9 -
0.73-
58% of 12 duels -
-
Cache3
67% -
0.73 -
78.0 -
1.01-
60% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tras plays

Across 133 matches tras averages K/R 0.77 and ADR 85.0; the rating across the 86 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 36 of 86 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 83 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. tras loses the most ELO on Dust 2 (−29 ELO, win rate 53%). Things go best in match 3 of the day (−77 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, −77 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.15, ADR −5.3. Unchanged in recent months: Win rate at 53%. Last 30 days: 29 matches, win rate 45%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.