trapsize

Russia
On FACEIT since 2025 218 matches tracked 98 matches in 30 days
ELO ▼ 30
2,182
30-day peak: 2,542
Rank EU
#142,549
Russia #40,286 in Russia
Last updated:

How does trapsize play?

Rating 1.05 (from 194 matches) K/R 0.78 ADR 84.8 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 194 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.4
Knife kills 4 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.06, ADR at 86.0, Headshots at 45%, ELO at 2,213
▼ Got worse
Win rate −10 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
38 matches · 47% win rate
On Dust 2 −56 ELO
56 matches · 61% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 44%
On Thursdays −30 ELO, win rate 38%

trapsize loses the most ELO on Ancient: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
55% better than 66%
0.77 better than 66%
84.4 better than 69%
1.05 better than 59%
55% of 390 duels better than 72%
27% of 45 situations better than 20%
Dust 256
61% better than 82%
0.78 better than 71%
84.6 better than 71%
1.06 better than 61%
62% of 253 duels better than 94%
48% of 25 situations better than 77%
Ancient38
47% better than 33%
0.78 better than 69%
85.4 better than 71%
1.05 better than 58%
51% of 189 duels right on the average
36% of 22 situations right on the average
Nuke15
40% better than 12%
0.79 better than 64%
86.4 better than 69%
1.08-
64% of 86 duels better than 95%
35% of 20 situations better than 39%
Inferno12
33% -
0.82 -
90.8 -
1.10-
66% of 58 duels -
17% of 6 situations -
Anubis9
44% -
0.80 -
82.9 -
1.10-
58% of 45 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trapsize plays

Across 218 matches trapsize averages K/R 0.78 and ADR 84.8; the rating across the 194 rated matches is 1.05. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 56 matches. In 90 of 194 matches the rating was 1.10 or higher (46%), in 62 it was below 0.90. In 120 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. trapsize loses the most ELO on Ancient (−60 ELO, win rate 47%). Things go best in match 4 of the day (−30 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 86.0, Headshots at 45%, ELO at 2,213. Last 30 days: 98 matches, win rate 47%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.