trapovvvvv

United Kingdom
On FACEIT since 2021 97 matches tracked 93 matches in 30 days
ELO ▼ 39
2,030
30-day peak: 2,219
Rank EU
#222,360
United Kingdom #4,164 in United Kingdom
Last updated:
Next update possible in 10m 2s

How does trapovvvvv play?

Rating 1.14 K/R 0.81 ADR 82.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 97 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether trapovvvvv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
26 matches · 50% win rate
Between 12:00 and 18:00 −21 ELO, win rate 43%

trapovvvvv loses the most ELO on Dust 2: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 40%
0.80 better than 77%
84.3 better than 70%
1.12 better than 79%
58% of 268 duels better than 87%
22% of 23 situations better than 12%
Dust 226
50% better than 44%
0.83 better than 85%
81.3 better than 51%
1.17 better than 87%
52% of 100 duels better than 54%
36% of 14 situations better than 47%
Ancient14
57% -
0.82 -
80.9 -
1.18-
65% of 69 duels -
25% of 8 situations -
Anubis6
33% -
0.80 -
80.4 -
1.10-
70% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trapovvvvv plays

Across 97 matches trapovvvvv averages K/R 0.81, ADR 82.8 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 51 of 97 matches the rating was 1.10 or higher (53%), in 26 it was below 0.90. In 97 matches with detailed stats: 24 4Ks and 1 ace. trapovvvvv loses the most ELO on Dust 2 (−2 ELO, win rate 50%). Last 30 days: 93 matches, win rate 49%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.