trapagaain

Turkey
On FACEIT since 2020 160 matches tracked 30 matches in 30 days
Last updated:

How does trapagaain play?

Rating 1.06 K/R 0.75 ADR 83.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 3.3
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 20x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +544
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 83.2
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
44 matches · 45% win rate
From match 5 of the day −26 ELO
47 matches · 43% win rate
In match 4 of the day −24 ELO
23 matches · 43% win rate

trapagaain loses the most ELO on Mirage: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.89 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 65%
0.77 better than 73%
84.7 better than 76%
1.10 better than 79%
55% of 182 duels better than 76%
58% of 38 situations better than 92%
Mirage44
45% better than 30%
0.71 better than 41%
81.1 better than 59%
0.99 better than 43%
47% of 169 duels better than 31%
55% of 33 situations better than 87%
Anubis27
37% better than 10%
0.70 better than 33%
79.9 better than 49%
0.97 better than 32%
51% of 102 duels right on the average
30% of 10 situations better than 31%
Ancient18
67% better than 92%
0.78 better than 73%
84.4 better than 72%
1.10 better than 81%
45% of 56 duels better than 17%
45% of 11 situations better than 67%
Inferno14
43% -
0.86 -
87.3 -
1.23-
65% of 48 duels -
62% of 13 situations -
Cache5
20% -
0.74 -
87.9 -
0.99-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trapagaain plays

Across 160 matches trapagaain averages K/R 0.75, ADR 83.1 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 64 of 160 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 139 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. trapagaain loses the most ELO on Mirage (−47 ELO, win rate 45%). Things go best on Anubis (+32 ELO, win rate 37%). Match no. 2 of the day goes best: 58% win rate, +7 ELO. Improved over the last three months: Headshots +4 pp, ELO +544. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 83.2. Last 30 days: 30 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.