trapYer

Russia
On FACEIT since 2020 289 matches tracked 104 matches in 30 days
ELO ▲ 394
2,563
30-day peak: 2,706
Rank EU
#42,429
Russia #12,190 in Russia
Last updated:

How does trapYer play?

Rating 1.06 (from 256 matches) K/R 0.78 ADR 85.6 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 3.8
Knife kills 19 in 289 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 43x 4K, 6 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +458
= Stayed the same
ADR at 84.7
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
45 matches · 36% win rate
On Anubis −30 ELO
44 matches · 50% win rate
Between 0:00 and 6:00 −30 ELO, win rate 41%
On Mondays ±0 ELO, win rate 30%

trapYer loses the most ELO on Mirage: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Inferno
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
58% better than 69%
0.75 right on the average
85.5 better than 70%
1.04 better than 47%
49% of 321 duels better than 34%
42% of 31 situations better than 61%
Ancient49
39% better than 10%
0.80 better than 70%
85.8 better than 66%
1.10 better than 66%
51% of 230 duels better than 42%
53% of 19 situations better than 84%
Mirage45
36% better than 4%
0.73 better than 42%
80.9 better than 48%
0.98 better than 28%
51% of 243 duels better than 45%
31% of 16 situations better than 26%
Anubis44
50% better than 40%
0.77 better than 61%
87.7 better than 81%
1.04 better than 47%
48% of 205 duels better than 27%
38% of 21 situations better than 47%
Nuke32
44% better than 16%
0.76 right on the average
82.1 better than 49%
1.03 better than 40%
44% of 175 duels better than 12%
43% of 14 situations better than 58%
Inferno23
39% better than 7%
0.90 better than 88%
95.5 better than 90%
1.24 better than 82%
47% of 96 duels better than 12%
38% of 13 situations better than 48%
Cache22
50% -
0.78 -
85.7 -
1.04-
59% of 109 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trapYer plays

Across 289 matches trapYer averages K/R 0.78 and ADR 85.6; the rating across the 256 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 71 matches. In 107 of 256 matches the rating was 1.10 or higher (42%), in 105 it was below 0.90. In 215 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. trapYer loses the most ELO on Mirage (−60 ELO, win rate 36%). Things go best on Ancient (+60 ELO, win rate 39%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: Win rate +5 pp, ELO +458. Got weaker: K/R −0.05, Rating −0.10, Headshots −4 pp. Unchanged in recent months: ADR at 84.7. Last 30 days: 104 matches, win rate 44%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.