trak4k

CL
199 matches tracked 51 matches in 30 days
ELO ▲ 163
1,930
30-day peak: 1,973
Rank NA ▲ 2,499 places
#5,133
30 days · prev. #7,632 · best #5,133
Last updated:

How does trak4k play?

Rating 1.00 K/R 0.73 ADR 79.1 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 3.4
Knife kills 14 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 19x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 79.8, Headshots at 47%, Win rate at 47%
▼ Got worse
ELO −76

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
38 matches · 45% win rate
From match 5 of the day −21 ELO
38 matches · 42% win rate
Between 6:00 and 12:00 −85 ELO, win rate 41%
On Mondays −52 ELO, win rate 36%

trak4k loses the most ELO on Mirage: −89 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.89 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
55% better than 65%
0.71 better than 41%
78.4 better than 42%
0.99 better than 42%
55% of 366 duels better than 76%
32% of 44 situations better than 35%
Mirage38
45% better than 28%
0.76 better than 65%
81.3 better than 55%
1.02 right on the average
55% of 214 duels better than 74%
45% of 20 situations better than 70%
Inferno26
38% better than 8%
0.73 right on the average
77.9 better than 37%
0.98 better than 34%
54% of 145 duels better than 60%
31% of 13 situations better than 32%
Anubis22
41% better than 20%
0.75 better than 58%
79.8 better than 45%
1.05 better than 60%
52% of 115 duels better than 56%
40% of 10 situations better than 55%
Nuke21
43% better than 12%
0.74 better than 46%
78.9 better than 38%
0.99 better than 35%
45% of 109 duels better than 14%
36% of 22 situations better than 45%
Ancient11
45% -
0.82 -
82.8 -
1.13-
46% of 57 duels -
33% of 6 situations -
Cache8
38% -
0.62 -
76.0 -
0.79-
42% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trak4k plays

Across 199 matches trak4k averages K/R 0.73, ADR 79.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 55% win rate in 69 matches. In 68 of 199 matches the rating was 1.10 or higher (34%), in 89 it was below 0.90. In 135 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. trak4k loses the most ELO on Mirage (−89 ELO, win rate 45%). Things go best on Dust 2 (+79 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +25 ELO. Got weaker: ELO −76. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 79.8, Headshots at 47%, Win rate at 47%. Last 30 days: 51 matches, win rate 47%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.