trahalDURU

Russia
On FACEIT since 2017 103 matches tracked 24 matches in 30 days
Last updated:

How does trahalDURU play?

Rating 0.73 K/R 0.51 ADR 61.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 20%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 6% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 57%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

34% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 34%−16 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.68 K/D and so well below the average (0.99).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.68−0.31 · Ø 0.99 better than 1%
Pistol kills per match 2.1
Zeus kills1 in 103 matches
Knife kills 1 in 103 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.0%−4.1 pp · Ø 13.1% better than 1%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 3x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether trahalDURU is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.49
AugSepOct

Best month: August 2026 with 0.51.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −69 ELO
30 matches · 33% win rate
On Dust 2 −53 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 −170 ELO, win rate 29%
On Wednesdays −51 ELO, win rate 35%

trahalDURU loses the most ELO from match 5 of the day: −69 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 1.69 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
32% better than 4%
0.53 better than 1%
64.1 better than 1%
0.76 better than 1%
39% of 88 duels better than 5%
24% of 17 situations better than 14%
Dust 223
52% better than 54%
0.52 better than 1%
62.3 better than 1%
0.75 better than 1%
36% of 92 duels better than 3%
58% of 12 situations better than 91%
Ancient11
36% -
0.47 -
59.3 -
0.67-
25% of 44 duels -
20% of 10 situations -
Anubis11
55% -
0.46 -
56.5 -
0.67-
23% of 44 duels -
33% of 9 situations -
Nuke11
36% -
0.52 -
63.0 -
0.73-
33% of 39 duels -
57% of 7 situations -
Inferno9
22% -
0.52 -
62.6 -
0.69-
47% of 30 duels -
100% of 1 situations -
Cache7
57% -
0.47 -
59.4 -
0.74-
34% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trahalDURU plays

Across 103 matches trahalDURU averages K/R 0.51, ADR 61.7 and a rating of 0.73. Most room to improve: Rating at 0.73, better than only 1% of level 8 players. Averages 11.2 kills per match with 37% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 8 of 103 matches the rating was 1.10 or higher (8%), in 82 it was below 0.90. In 103 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 0.74. trahalDURU loses the most ELO from match 5 of the day (−69 ELO, win rate 33%). Last 30 days: 24 matches, win rate 42%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.