traapz

Australia
On FACEIT since 2016 357 matches tracked 95 matches in 30 days
ELO ▲ 62
2,634
30-day peak: 2,887
Rank OCE ▼ 62 places
#176
Australia #102 in Australia
30 days · prev. #114 · best #103
Last updated:

How does traapz play?

Rating 1.09 (from 254 matches) K/R 0.79 ADR 85.1 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.0 from the last 254
Knife kills 5 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 7 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +16 pp, ELO +112
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −8.4, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −67 ELO
20 matches · 50% win rate
In match 4 of the day −45 ELO
33 matches · 33% win rate
On Sundays −56 ELO, win rate 39%

traapz loses the most ELO on Inferno: −67 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 47%
0.81 better than 77%
86.3 better than 73%
1.13 better than 76%
53% of 334 duels better than 57%
42% of 36 situations better than 60%
Dust 247
51% better than 43%
0.83 better than 82%
87.5 better than 78%
1.17 better than 82%
55% of 219 duels better than 67%
43% of 28 situations better than 64%
Anubis35
37% better than 8%
0.72 better than 36%
80.5 better than 44%
0.98 better than 27%
51% of 148 duels better than 42%
58% of 19 situations better than 89%
Cache31
68% -
0.81 -
84.7 -
1.12-
54% of 110 duels -
25% of 20 situations -
Ancient24
38% better than 9%
0.68 better than 16%
73.7 better than 12%
0.93 better than 15%
43% of 111 duels better than 9%
45% of 11 situations better than 70%
Nuke24
46% better than 19%
0.78 better than 58%
83.8 better than 56%
1.04 better than 43%
50% of 112 duels better than 36%
80% of 5 situations better than 99%
Inferno20
50% better than 28%
0.80 better than 60%
83.3 better than 43%
1.13 better than 59%
44% of 75 duels better than 7%
55% of 11 situations better than 83%

Compared with players on the same level who have at least 15 matches on the map.

How traapz plays

Across 357 matches traapz averages K/R 0.79 and ADR 85.1; the rating across the 254 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Cache with a 68% win rate in 31 matches. In 117 of 254 matches the rating was 1.10 or higher (46%), in 84 it was below 0.90. In 212 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: July 2026 at 1.14. traapz loses the most ELO on Inferno (−67 ELO, win rate 50%). Things go best on Dust 2 (+202 ELO, win rate 51%). From match no. 5 of the day on, things go best: 55% win rate, +189 ELO. Improved over the last three months: Headshots +16 pp, ELO +112. Got weaker: K/R −0.06, ADR −8.4, Win rate −4 pp. Last 30 days: 95 matches, win rate 51%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.