tr1pL_pr1nce

USA
On FACEIT since 2020 104 matches tracked 47 matches in 30 days
Last updated:

How does tr1pL_pr1nce play?

Rating 1.31 K/R 0.94 ADR 96.5 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 104 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 40% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 41%+29 pp · Ø 12% better than 99%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 17.4%+4.0 pp · Ø 13.4% better than 98%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 23x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether tr1pL_pr1nce is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOct

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −1 ELO
49 matches · 47% win rate
Between 12:00 and 18:00 +24 ELO, win rate 48%
On Mondays +73 ELO, win rate 46%

tr1pL_pr1nce loses the most ELO from match 5 of the day: −1 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.64 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 78%
0.94 better than 97%
95.3 better than 94%
1.31 better than 97%
64% of 307 duels better than 97%
46% of 39 situations better than 73%
Dust 230
53% right on the average
0.92 better than 96%
96.6 better than 95%
1.27 better than 94%
64% of 195 duels better than 95%
44% of 16 situations better than 66%
Ancient8
38% -
0.95 -
98.0 -
1.33-
65% of 37 duels -
67% of 3 situations -
Anubis7
57% -
0.95 -
99.1 -
1.27-
67% of 36 duels -
20% of 5 situations -
Inferno4
75% -
0.97 -
96.6 -
1.43-
55% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tr1pL_pr1nce plays

Across 104 matches tr1pL_pr1nce averages K/R 0.94, ADR 96.5 and a rating of 1.31. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 21.3 kills per match with 35% headshots. The strongest map is Mirage with a 60% win rate in 53 matches. In 74 of 104 matches the rating was 1.10 or higher (71%), in 14 it was below 0.90. In 104 matches with detailed stats: 23 4Ks and 2 aces. tr1pL_pr1nce loses the most ELO from match 5 of the day (−1 ELO, win rate 47%). Things go best on Dust 2 (+71 ELO, win rate 53%). Last 30 days: 47 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.