toxickid37

Sweden
On FACEIT since 2025 248 matches tracked 105 matches in 30 days
Last updated:

How does toxickid37 play?

Rating 1.13 K/R 0.82 ADR 87.8 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 248 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.12+0.10 · Ø 1.02 better than 81%
Pistol kills per match 3.0
Knife kills 7 in 248 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 52x 4K, 10 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 44%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 88.1
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −93

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
21 matches · 62% win rate
In match 4 of the day +12 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 +74 ELO, win rate 40%

toxickid37 loses the most ELO on Inferno: −30 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% better than 53%
0.83 better than 87%
89.5 better than 87%
1.13 better than 82%
56% of 502 duels better than 78%
34% of 41 situations better than 40%
Ancient49
51% better than 45%
0.82 better than 83%
87.5 better than 81%
1.13 better than 82%
55% of 235 duels better than 73%
45% of 29 situations better than 70%
Dust 246
41% better than 16%
0.82 better than 85%
88.4 better than 84%
1.12 better than 78%
57% of 238 duels better than 81%
33% of 24 situations better than 36%
Cache25
40% -
0.73 -
78.1 -
1.02-
45% of 126 duels -
56% of 16 situations -
Inferno21
62% better than 76%
0.92 better than 98%
93.9 better than 92%
1.31 better than 97%
63% of 105 duels better than 95%
44% of 9 situations better than 69%
Nuke14
36% -
0.82 -
85.1 -
1.13-
53% of 60 duels -
71% of 7 situations -
Anubis10
30% -
0.81 -
85.8 -
1.07-
54% of 59 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toxickid37 plays

Across 248 matches toxickid37 averages K/R 0.82, ADR 87.8 and a rating of 1.13. Biggest strength: 3K rounds at 5.7%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 45% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 134 of 248 matches the rating was 1.10 or higher (54%), in 67 it was below 0.90. In 211 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: August 2026 at 1.16. toxickid37 loses the most ELO on Inferno (−30 ELO, win rate 62%). Things go best on Ancient (+110 ELO, win rate 51%). Match no. 3 of the day goes best: 63% win rate, +8 ELO. Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −93. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 88.1. Last 30 days: 105 matches, win rate 44%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.