toxic999

Russia
70 matches tracked
ELO
2,332
Rank OCE ▲ 31 places
#427
Russia #23,741 in Russia
30 days · prev. #458 · best #422
Last updated:

How does toxic999 play?

Rating 1.17 (from 20 matches) K/R 0.71 ADR 78.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 10% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 3.4
Knife kills 3 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.3%).

2K rounds 16.1%+2.8 pp · Ø 13.3% better than 95%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 7x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.8 · Ø 4.1 better than 7%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.17, ADR +13.8, Win rate +39 pp
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug 2026 compared with Dec 2025.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.83 (at the start 0.66). Clearly above the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 38% win rate

toxic999 loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
38% better than 8%
0.67 better than 18%
75.8 better than 24%
1.17-
43% of 23 duels better than 11%
67% of 3 situations better than 97%
Dust 221
57% better than 67%
0.77 better than 64%
82.9 better than 60%
1.12-
60% of 48 duels better than 88%
17% of 6 situations better than 6%
Ancient6
33% -
0.76 -
80.5 -
1.37-
69% of 13 duels -
100% of 1 situations -
Nuke3
67% -
0.60 -
69.0 -
1.31-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How toxic999 plays

Across 70 matches toxic999 averages K/R 0.71 and ADR 78.2; the rating across the 20 rated matches is 1.17. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 2 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 0 aces. toxic999 loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Improved over the last three months: K/R +0.17, ADR +13.8, Win rate +39 pp. Unchanged in recent months: Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.