tox1cGOD

Ukraine
On FACEIT since 2018 130 matches tracked 52 matches in 30 days
ELO ▼ 20
2,442
30-day peak: 2,472
Rank EU
#64,081
Ukraine #2,398 in Ukraine
Last updated:

How does tox1cGOD play?

Rating 1.14 (from 108 matches) K/R 0.81 ADR 83.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 108 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.6
Knife kills 6 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 24x 4K, 2 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.16, ADR +4.9, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −61 ELO
24 matches · 58% win rate
On Dust 2 −29 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 −34 ELO, win rate 50%

tox1cGOD loses the most ELO on Inferno: −61 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 81%
0.80 better than 73%
84.7 better than 68%
1.12 better than 74%
52% of 132 duels better than 55%
50% of 14 situations better than 82%
Dust 231
55% better than 62%
0.83 better than 83%
86.1 better than 73%
1.19 better than 88%
58% of 149 duels better than 83%
57% of 14 situations better than 91%
Inferno24
58% better than 60%
0.88 better than 91%
85.7 better than 66%
1.28 better than 93%
58% of 113 duels better than 73%
33% of 6 situations better than 39%
Ancient20
40% better than 15%
0.76 better than 57%
79.0 better than 36%
1.03 right on the average
56% of 103 duels better than 72%
33% of 6 situations better than 38%
Anubis11
64% -
0.71 -
75.7 -
0.95-
35% of 43 duels -
50% of 6 situations -
Cache5
80% -
0.88 -
82.6 -
1.31-
57% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tox1cGOD plays

Across 130 matches tox1cGOD averages K/R 0.81 and ADR 83.6; the rating across the 108 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 56 of 108 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 94 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. tox1cGOD loses the most ELO on Inferno (−61 ELO, win rate 58%). Things go best on Mirage (+46 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, +18 ELO. Improved over the last three months: K/R +0.06, Rating +0.16, ADR +4.9, Headshots +3 pp, Win rate +3 pp. Last 30 days: 52 matches, win rate 58%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.