totozinn-
How does totozinn- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (52%).
Clutch
Average38% of 1v1s won and so just below the average (39%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.04).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months unchanged at 0.84. Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22.
Damage per round (ADR)
Best month: October 2026 with 91.7. Last 3 months: 88.1 (at the start 86.4). Clearly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 57%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 79%. Last 3 months: 59% (at the start 57%). Well above the average (50%).
Best month: October 2026 with 2,733. Last 3 months: 2,748 (at the start 2,507).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 243 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
totozinn- loses the most ELO in match 1 of the day: −88 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.48 · Mirage
Maps in detail
from the last 243 matchesCompared with players on the same level who have at least 15 matches on the map.
How totozinn- plays
Across 150 matches totozinn- averages K/R 0.84 and ADR 87.9; the rating across the 28 rated matches is 1.22. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 112 matches. In 143 of 243 matches the rating was 1.10 or higher (59%), in 55 it was below 0.90. In 129 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. totozinn- loses the most ELO in match 1 of the day (−88 ELO, win rate 45%). Things go best on Mirage (+118 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, +81 ELO. Improved over the last three months: ELO +241. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.84, ADR at 88.1, Win rate at 59%. Last 30 days: 83 matches, win rate 60%, net ELO +227.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.