totozinn-

Germany
On FACEIT since 2024 150 matches tracked 83 matches in 30 days
ELO ▲ 157
2,748
30-day peak: 2,748
Rank SA ▲ 972 places
#440
Germany #3 in Germany
30 days · prev. #1,412 · best #440
Last updated:

How does totozinn- play?

Rating 1.22 (from 28 matches) K/R 0.84 ADR 87.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 243 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.6
Knife kills 5 in 243 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 67%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 37x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 33%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +241
= Stayed the same
K/R at 0.84, ADR at 88.1, Win rate at 59%
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.84. Clearly above the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
33 matches · 45% win rate
On Cache −83 ELO
23 matches · 52% win rate
Between 12:00 and 18:00 −85 ELO, win rate 48%
On Fridays −10 ELO, win rate 46%

totozinn- loses the most ELO in match 1 of the day: −88 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
62% better than 84%
0.91 better than 95%
93.2 better than 91%
1.29 better than 96%
64% of 619 duels better than 97%
44% of 62 situations better than 69%
Anubis57
54% better than 55%
0.85 better than 88%
88.8 better than 82%
1.19 better than 87%
59% of 310 duels better than 85%
39% of 38 situations better than 50%
Cache23
52% -
0.93 -
97.0 -
1.30-
57% of 119 duels -
21% of 14 situations -
Ancient22
59% better than 70%
0.79 better than 68%
85.4 better than 66%
1.10 better than 67%
51% of 132 duels better than 42%
45% of 22 situations better than 72%
Inferno20
35% better than 5%
0.78 better than 53%
89.0 better than 72%
1.07 better than 42%
59% of 131 duels better than 79%
33% of 9 situations better than 35%
Dust 26
33% -
0.72 -
78.6 -
0.91-
64% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How totozinn- plays

Across 150 matches totozinn- averages K/R 0.84 and ADR 87.9; the rating across the 28 rated matches is 1.22. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Mirage with a 62% win rate in 112 matches. In 143 of 243 matches the rating was 1.10 or higher (59%), in 55 it was below 0.90. In 129 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. totozinn- loses the most ELO in match 1 of the day (−88 ELO, win rate 45%). Things go best on Mirage (+118 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, +81 ELO. Improved over the last three months: ELO +241. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.84, ADR at 88.1, Win rate at 59%. Last 30 days: 83 matches, win rate 60%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.